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Can I use a shader with 2 different textures in Cocos2D (x)?
We are evaluating a variety of different graphic engines for use in our game and we want to be able to use 2 different textures for many of our sprite maps. One sprite map would be the standard RGBA ...
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cocos2d/OpenGL multitexturing problem
I've got a simple shader to test multitextureing the problem is both samplers are using same image as their reference.
the shader code is basically just this :
vec4 mid = ...