Below code snippet shows the way to export coordinate of bones: def export_bone_matrix(armature, bone, label, file_handler): SystemMatrix = Matrix.Scale(-1, 4, Vector((0, 0, 1))) * ...
I want to use Blender for making models yet realize some of the polygons are not triangles but contain quads or more (example: cylinder top and bottom). I could export the the mesh as a basic mesh ...
EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine ...