I have the following problem: I have a a class called Stage, that keeps an list of entities, which it iterates over every update loop, and updates them. One of these entities might be a weapon (PEW ...
I'm making some test with OpenGL and I've got a problem with my application design. Currently, I've got something like that in pseudo code: // Ask to draw a given scene. renderer->drawScene( ...
I've implemented basic 3D functionality and made little "2.5D" demo in orthographic projection using OpenGL ES 2 and Box2D. Now I want to make completely two-dimensional game (using sprites) and ...
Most engines on the market have their drawbacks and it's difficult to find a simple/light-weight one that's open-source and doesn't have to put you through a rather complex learning process. Writing ...
I'm trying to create an iPad/iPhone game using GLES2.0 that contains a 3D scene with a heads-up-display/GUI overlaid on the top. However, this problem would also apply if I were to port my game to a ...