Tagged Questions
1
vote
2answers
71 views
OpenGL ES 2.0: 2D game rendering, no performance gain with glDraw call batching
I just did a small benchmark. To my surprise batching sprites into a single draw call doesn't give any significant performance boost. Following are my results:
Hardware: iPod touch 4
Extra info: ...
0
votes
0answers
55 views
How to render alpha channeled animated 2D sprites in OpenGL ES 2.0
I searched, but I can't find specifically how to render animated 2D sprites with an alpha channel onto a 3D polygon, z=0, in OpenGL ES 2.0.
This is just a basic 2D concept, but since I'm using, ...
-1
votes
1answer
68 views
How can one make multiple movable images in OpenGL ES 2.0? [closed]
I was wondering, I've only seen examples of OpenGL ES 2.0 where people have used one or perhaps two images. I didn't see multiple images of where they each had independent movement.
What if someone ...
2
votes
1answer
94 views
Proper way to maintain Vertex Buffer Objects
I've started learning WebGL, currently I'm building a 2D lighting system, but there is some confusion going on inside my head.
How the lighting works is based on this tutorial ...
1
vote
2answers
708 views
Trying to Draw a 2D Triangle in OpenGL ES 2.0
I'm trying to convert a code from OpenGL to OpenGL ES 2.0 (for the BlackBerry PlayBook). So far what I got is this (just the part of the code that should draw the triangle):
void setupScene() {
...