Tagged Questions
0
votes
1answer
86 views
OpenGL RTT FrameBuffer question and Rendering to texture while sampling it
What i need to do:
Blur the selected texture and pass the texture to another effect for postprocessing.
Notice that i want one texture passed all over.
How do i want to do this:
Bind the FBO ( ...
3
votes
1answer
4k views
OpenGL ES 2 on Android: native window
According to OGLES specification, we have the following definition:
EGLSurface eglCreateWindowSurface(EGLDisplay display,
EGLConfig config,
...
0
votes
1answer
861 views
Android device - C++ OpenGL 2: eglCreateWindowSurface invalid
I am trying to debug and run OGLES on Native C++ in my Android device in order to implement a native 3D game for mobile smart phones. The point is that I got an error and see no reason for that. Here ...
6
votes
1answer
615 views
How can I organize render and transformation data in a scalable fashion?
I am writing for OpenGL 2.0 and in the future porting to OpenGL ES 2.0. I only use VBOs and shaders (no immediate mode, no vertex arrays).
I already have working solutions, they just... feel wrong. ...