Tagged Questions
4
votes
1answer
321 views
UVW: better explanation, and how to implement with GLES texture2D()
UVW texture coordinates, as opposed to UV texture coordinates, do not get very adequate explanation on the web. Many people offer the simple exlanation, "UV is for 2-dimensional textures and UVW are ...
1
vote
0answers
541 views
Rotation deforming mesh (Opengl ES 2.0)
I'm trying to render a rotating cube on Opengl ES 2.0, using some math classes I wrote (based on a lot of online and offline info) for quaternions, matrixes and the like. As far as I know all the math ...
4
votes
4answers
3k views
GLM: Euler Angles to Quaternion
I hope you know GL Mathematics (GLM) because I've got a problem, I can not break:
I have a set of Eular Angles and I need to perform smooth interpolation between them. The best way is converting them ...
5
votes
1answer
4k views
OpenGL ES 2.0: Understanding Perspective Projection Matrix
Setting the Perspective projection matrix in Open GL (including OpenGL ES 2.0) has the following general format:
glm::mat4 perspective(float fovy, float aspect, float zNear, float zFar);
Notice the ...
3
votes
1answer
2k views
How to create a perspective field of view matrix?
Hey, hello. I am learning a little of WebGL (OpenGL ES 2.0) through the http://learningwebgl.com tutorials, but it uses a third party library to create the View, Projection and transformation matrices ...
5
votes
3answers
3k views
building a game for different resolution phones
I am starting some tests for building a game on the Android program.
So far everything is working and seems nice.
However I do not understand how to make sure my game looks correct on all phones as ...
11
votes
5answers
5k views
Complete Math Library for use in OpenGL ES 2.0 Game?
Are you aware of a complete (or almost complete) cross platform math library for use in OpenGL ES 2.0 games?
The library should contain:
Matrix2x2, Matrix 3x3, Matrix4x4 classes
Quaternions
...