Tagged Questions
0
votes
1answer
301 views
Extra fire simulation on iPad device
I have with me an iOS app for iPad which creates a few fire simulations over a png.Well,its working well exactly how we wanted it but when we are testing it on a device,we get an extra fire ...
1
vote
1answer
424 views
OpenGL ES 2 - glSwapBuffers?
this is what i do to blit FBO onto screen in ViewController:
[m_Context presentRenderbuffer:GL_RENDERBUFFER];
but i need something like glSwapBuffers, so that i can call it somewhere from the ...
0
votes
1answer
271 views
Straightforward guidelines for converting OpenGL to OpenGL ES?
Is there a straightforward list of finite steps that I need to follow to convert an OpenGL program into an OpenGL ES that's used on the iPhone and iPad? I'd be using GLKit.
I've seen some similar API ...
7
votes
2answers
630 views
Recording the gameplay in the game itself?
I'm presently working on a 3D car racing game for the iOS platform. I had to implement a replay system and then record that replay in a video file to upload it to YouTube.
I'm only having issues ...
2
votes
2answers
2k views
OpenGL-ES: clearing the alpha of the FrameBufferObject
This question is a follow-up to Texture artifacts on iPad
How does one "clear the alpha of the render texture frameBufferObject"? I've searched around here, StackOverflow and various search engines ...
3
votes
2answers
484 views
Texture artifacts on iPad
I'm porting an iPhone game to the iPad. When I move textures "quickly" (5.0 pixels every update at a rate of 60 Hz) I start to see little "artifacts" or remnants of where the texture used to be. I'm ...
4
votes
2answers
448 views
What is the ballpark GL framerate for iPad and iPhone 4?
Does anyone the GL frame rate for iPad and iPhone 4 under the follow conditions:
Unlit
Non supersampled
GLSL texture mapped with two textures.
Single quad, 4 vertices
Thanks,
Doug
7
votes
3answers
7k views
Maya 3D model to iOS OpenGL ES
I need to display, rotate, and zoom a 3D model in OpenGL ES (iPhone/iPad). The 3D graphic artists are using Maya (on OS/X). What export format should I be looking at to use their 3D models in the ...