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Understanding fonts generated by bmGlyph
Recently, I've purchased a Mac software for generating textured fonts for use in OpenGL applications.
The software is called bmGlyph.
I used it to generate a simple Arial font output and it gave me:
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OpenGL's matrix stack vs Hand multiplying
Which is more efficient using OpenGL's transformation stack or applying the transformations by hand.
I've often heard that you should minimize the number of state transitions in your graphics ...