2
votes
0answers
166 views

Weird y offset when using custom frag shader (Cocos2d-x)

I'm trying to mask a sprite so I wrote a simple fragment shader that renders only the pixels that are not hidden under another texture (the mask). The problem is that it seems my texture has its ...
1
vote
0answers
241 views

Getting contour without the background [closed]

I have a texture and vertex which are needed to create a set of closed polygons. For this purpose I use these functions: Code for create texture: CCSprite* spr = ...
1
vote
1answer
308 views

Adjust sprite bounds of the visible part of texture

Is there any way to adjust the boundaries of the visible part of the sprite? To make it easier to understand: I have a texture, such as shown at figure 1. Then I break it into pieces and fill the ...