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OpenGL ES 2.0 Camera advices and general thoughts for a 2D engine
I'm working on my first 2D OpenGL engine for iOs 5+ using GLKit (that's to say: OpenGL ES 2.0).
While I am on a good path and a lot of things are implemented and nicely working, I'd like to share with ...
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vote
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OpenGL ES 2.0: Moving Camera in Orthogonal (2D) Projection
I have quite large 2D game scene. The scene is much larger than the screen of the LCD. Therefore, I have to move the camera (view) in desired directions, to display particular parts of the scene.
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