I'm working on my first 2D OpenGL engine for iOs 5+ using GLKit (that's to say: OpenGL ES 2.0). While I am on a good path and a lot of things are implemented and nicely working, I'd like to share with ...
I have quite large 2D game scene. The scene is much larger than the screen of the LCD. Therefore, I have to move the camera (view) in desired directions, to display particular parts of the scene. ...