-1
votes
1answer
90 views

How do I animate images with OpenGL? [closed]

I've been thinking about using set of PNG images (representing frames) and continuously change between them to look like an animation. Is there a simpler/better way? (maybe using GIF?)
3
votes
0answers
83 views

OpenGL: Filtering/antialising textures in a 2D game

I'm working on a 2D game using OpenGL 1.5 that uses rather large textures. I'm seeing aliasing effects and am wondering how to tackle those. I'm finding lots of material about antialiasing in 3D ...
3
votes
2answers
259 views

2D water shader similar to Limbo's effect

I'm wondering how I would go about creating a 2D water shader that is seen in this video http://www.youtube.com/watch?v=phChFfi4GOs The water effect that limbo uses is pretty awesome. I'm not so ...
0
votes
0answers
172 views

Optimal OpenGL 2D Sprite Batching (Best Practice)

I am working on simple 2D engine using OpenGL (3.3+) for rendering and was wondering what the optimal method of sprite batching would be. I plan to put all sprites into one (or fewer) texture atlases. ...
2
votes
1answer
97 views

Proper way to maintain Vertex Buffer Objects

I've started learning WebGL, currently I'm building a 2D lighting system, but there is some confusion going on inside my head. How the lighting works is based on this tutorial ...
1
vote
0answers
84 views

How do you display non-cutout transparent 2D textures with a depth buffer? (OpenGL)

I've been able to get my 2D renderer to display transparent cutout textures by testing the alpha of a fragment and discarding if it is less than 1 (or any fraction really). The problem is I want to ...
2
votes
2answers
291 views

Does my 2D OpenGL renderer need optimized?

I've started a game engine for learning purposes. I have successfully gotten an opengl renderer working and I can draw textures of varying sizes to the screen. The way I have done this is by creating ...
0
votes
2answers
335 views

Drawing Sprites in Android OpenGL efficiently?

I want to basically give myself some sprite drawing functions (making use of openGL) such as; draw(Texture,x,y) I want to do this using OpenGL-ES 2.0 on Android. Since the textures can be varying ...
0
votes
1answer
94 views

How to scale a texture in OpenGL/LWJGL?

How would I take a texture and render it to a specific size? The texture I'm rendering has a 1:1 ratio so I want to be able to render the whole image like if the window is wide then put black outlines ...
2
votes
1answer
180 views

How to do perspective projection “parallax” but without changing the scale or offset of objects?

Hello everyone I have this problem that I have tried everything I could think of. The problem: I am making a 2D game with parallax effect but I am using 3d space so am not simulating the parallax but ...
3
votes
1answer
242 views

Batching dynamic sprites in OpenGL

I'm trying to wrap my head around how batching is done in a 2D sprite-based game. My understanding is I'd get the vertices that represent each sprite I want to draw and stuff them all into a single ...
8
votes
1answer
438 views

Rendering 8 bit graphics

I have a strong programming background just not from game development. I only made some pong and snake in high school and I did some OpenGL in college. I want to make my own game engine. Nothing ...
0
votes
1answer
86 views

enemy behavior with boundary to change direction

I'm doing space shooter kind of game, the logic is to reflect the enemy if it hits the boundary. With my logic, sometimes enemy behaves like flickering instead of changing the velocity. It's like ...
1
vote
2answers
441 views

Rotating 2D Object

Well I am trying to learn openGL and want to make a triangle move one unit (0.1) everytime I press one of the keyboard arrows. However i want the triangle to turn first pointing the direction where i ...
2
votes
1answer
226 views

Rendering multiple squares fast?

so I'm doing my first steps with openGL development on android and I'm kinda stuck at some serious performance issues... What I'm trying to do is render a whole grid of single colored squares on to ...
10
votes
2answers
584 views

What should I worry about when changing OpenGL origin to upper left of screen?

For self education, I'm writing a 2D platformer engine in C++ using SDL / OpenGL. I initially began with pure SDL using the tutorials on sdltutorials.com and lazyfoo.net, but I'm now using SDL to ...
3
votes
2answers
901 views

OpenGL Lighting [duplicate]

I have a simple day and night cycle by at day disabling OpenGL lighting and at night enabling openGL Lighting. When I enable everything appears darker. My question is How would I make it that at a ...
2
votes
1answer
375 views

OpenGL: Move camera regardless of rotation

For a 2D board game I'd like to move and rotate an orthogonal camera in coordinates given in a reference system (window space), but simply can't get it to work. The idea is that the user can drag the ...
1
vote
2answers
636 views

OpenGL ES high-quality 2D scaling

Let's say I'm making a 2D game and I want to implement a zoom in/out feature. Normally this is as simple as modifying the projection matrix to get more or less of the world to show. However, this ...
0
votes
2answers
631 views

How to draw lines between user draggable points?

I want to create a triangle using three different points on the SurfaceView using OpenGL. Line indications between the points with one color and fill the triangle with different color. I want to pull ...
4
votes
2answers
1k views

Resources for 2D rendering using OpenGL?

I noticed that there is quite some difference between 3D and 2D rendering using OpenGL, the techniques are different - pixel-perfect placing is a lot more desirable, among other things. Are there any ...
0
votes
0answers
115 views

Is there a standard way to track 2d tile positions both locally and on screen?

I'm building a 2D engine based on 32x32 tiles with OpenGL. OpenGL draws from the top left, so Y coordinates go down the screen as they increase. Obviously this is different than a standard graph ...
0
votes
1answer
1k views

Texture displays on Android emulator but not on device

I have written a simple UI which takes an image (256x256) and maps it to a rectangle. This works perfectly on the emulator however on the phone the texture does not show, I see only a white ...
0
votes
1answer
670 views

How to implement HUD

I'm wondering how one could implement an HUD in LWJGL. I've seen tutorials on this, but they don't seem to work. I know the basic structure goes like this: init3d(); // 3d code init2d(); // HUD To ...
1
vote
1answer
498 views

How can I add a parallax effect into my side-scrolling game?

How can I add a parallax effect into my side-scrolling game? I read a lot about parallax scrolling so I know what the logic is and what parallax is but I can't create a dynamic parallax effect. I ...
0
votes
1answer
549 views

How to make a 2D Terrain with opengl?

I want to make a simple 2d terrain with just a few bumps and height changes: I thought about just using random numbers to describe the height of a certain vertex, but I don't see how I can make ...
0
votes
0answers
53 views

OpenGL 2D Depth Perception [duplicate]

Possible Duplicate: OpenGL 2D Depth Perception I have a 2D RPG game written in Java using LWJGL. All works fine, but at the moment I'm having trouble deciding what the best way to do depth ...
0
votes
3answers
431 views

OpenGL 2D Depth Perception

I have a 2D RPG game written in Java using LWJGL. All works fine, but at the moment I'm having trouble deciding what the best way to do depth perception is. So , for example, if the player goes in ...
3
votes
2answers
2k views

Basics of drawing in 2d with OpenGL 3 shaders

I am new to OpenGL 3 and graphics programming, and want to create some basic 2d graphics. I have the following scenario of how I might go about drawing a basic (but general) 2d rectangle. I'm not ...
3
votes
3answers
286 views

The ship “shudders” in scrolling Asteroids

In my Asteroids game the user can scroll through space. When scrolling, the ship is drawn in the centre of the window. I use interpolation. I scroll the window uing glOrtho, centering it around the ...
2
votes
3answers
855 views

OpenGL & SDL textures… game shuts down

I'm going to create a game in C++ with SDL & openGL but adding textures won't work. the code is in some different classes. here's the main file ...
1
vote
1answer
1k views

OpenGL relative 2D camera

Some days ago, I've felt a need to add a camera to my game, it's a puzzle. That would let me move the board, zoom in and etc. This gave me control to do boards muuuch larger, soon, more complex ...
-1
votes
1answer
682 views

How to create a map by coding in OpenGL

I have a very good knowledge about Java, C++, Qt, C# etc... and I wanted to start making a game... most the engine that the game per se since I don't like the "design" part of making a game.. I have ...
1
vote
1answer
548 views

Checking Collisions In 2D Platformer With Tiles

My team and I are developing a 2D platformer with C++/SDL/OpenGL, and we already defined a collision system, but we have a problem checking collisions with the tilemap. The tiles of the tilemap are ...
1
vote
1answer
427 views

How can I implement “cut outs” for lighting in OpenGL?

So, I'm working with OpenGL (I'm not exactly sure of the version), and I want to do an old-style lighting setup by essentially drawing a black rectangle over the screen, and drawing white circles over ...
2
votes
2answers
842 views

Problem With Smooth Animation In C++/SDL/OpenGL

I been working in the animation of a 2D platformer game in C++/SDL/OpenGL, and my team and I reach the point where we need to establish that every animation of the player (Walking, Running, etc..) ...
2
votes
3answers
1k views

Question About An Implementation Of Parallax Scrolling In C++/SDL/OpenGL

I been working in a project with a team for a Software Engineering class and we think that using the parallax scrolling will help our game to look really nice but we are not really sure if our idea ...
4
votes
3answers
3k views

Where to look for good 2d c++ opengl game engine architecture?

I'm writing own game engine and want to look how other peoples implement game engine architecture. So any advices about well architected engines (even paid ones) are welcome.
0
votes
2answers
579 views

Advice on rendering a 2D scene

My game will be made up of objects. Essentially the level editor will give me a bunch of objects to choose from and I can drag them in and thus a level is made. The objects could have animation in ...
1
vote
2answers
491 views

2d game tools , what to work on first?

My friend and I would like to program a 2D game. We were discussing about tools needed, so while I am working on the tools, he will work on game logic and stuff. Probably I will put our tools into the ...
0
votes
1answer
353 views

Is it a good idea to render many textures into one texture?

I'm making a 2D game with OpenGL. In order to avoid changing the state machine and binding at runtime, I want to make consolidate my textures into bigger textures, for example, taking 4 128x128 ...
5
votes
2answers
674 views

OpenGL 2 and back vs 3 and forward: What are the key differences for 2D graphics?

OpenGL contexts before and after OpenGL 3.0 are rather different. So far I've really only worked with buffers on either side anyway, I do know the most notable difference is lack of Immediate Mode. ...
3
votes
2answers
3k views

Starting Java 2D Platformer using LWJGL

Getting started on a 2d platforming project in java. I've decided on using LWJGL and OpenGL, but I don't quite know where to start. What is typically the first thing one would work on with a ...
13
votes
4answers
3k views

Real time shadow casting in a 2D isometric game

I'm writing a small 2d isometric engine in C++ and I'm trying to implement real time shadow casting. I followed a simple approach described on this page and here is the result (light is located at the ...
6
votes
1answer
907 views

Rendering 2D grass

My current project, using Java and OpenGL, has a fairly standard overhead tilemap in the style of the Zelda games. I'd really like to add "real" grass to the grass tiles so that there are actually ...
1
vote
1answer
606 views

Problem with scrolling background in one OpenGL loop

I have 960x3000 map image in png and I'm scrolling it in a loop like this (it's called in 60 FPS loop): glPushMatrix(); glBindTexture( GL_TEXTURE_2D, mapTex[iBgImg]); glBegin(GL_QUADS); ...
1
vote
2answers
545 views

Collision Problems

I'm having some troubles with a 2D platformer type game (there's more to it, but that's all that matters for this question). I had collision with the platforms working fine, but if the character hit ...
2
votes
1answer
280 views

How to make shrunken textures look pretty

I am drawing lots of textures and panning and zooming in and out on them. When the camera zooms out they look really ugly. What can I do?
7
votes
2answers
1k views

OpenGL 2D Rasterization Sub-Pixel Translations

I have a tile based 2D engine where the projection matrix is an orthographic view of the world without any scaling applied. Thus: one pixel texture is drawn on the screen in the same size. That all ...
2
votes
2answers
1k views

blending alpha textures in gluOrtho2D

i'm doing a simple game/application with some minimal 2d graphics: png textures and ploygons with standard glVertex calls my setting: glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, w, ...

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