I'm building a game in Flash similar to the structure of Angry Birds or Cut the Rope (where there are a number of "rooms" and unique levels created within each "room"). The user gets through the game ...
I have a base class that has a lot of classes inheriting from it, I want to make a script that you can drop one of these derived classes into. How do i do that? abstract class thingy : UnityEngine....
I have 3 classes(Skill,Projectile and Status),Skill has Projectile and Projectile has Status, all of them need to read information from a txt and to avoid open it everytime I want to create an object ...