Object-oriented programming. A paradigm using objects (instances of a class consisting of properties and methods) to design games. Techniques may include data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance.

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game client data processing and organization pitfalls

This MUD client is a simpler version of Mudlet in Java. Before going too far with the code for the client, I'm interested in feedback on any design problems with the current organization and data ...