I'm in the process of building a new 2D game out of some code I wrote a while ago. The object hierarchy for entities is like this: Scene (e.g. MainMenu): Contains multiple entities and delegates ...
I have been pulling my hair out trying to make an object in cocos 2d that is a CCSprite (with an image) and a CCLabelBMFont. I tried making a CCNode object and I tried making a custom CCSprite object ...
Possible Duplicate: Why has the industry switched from C to C++? Since many organizations have demonstarated Object orientation in C and we all know its ABI compatibility that C++ lacks, ...
For a while, I have mostly been using "standard OOP" (inheritance heavy, tree structure, etc.) styled designs for my Game Development needs. However, for my current project I am trying to shift over ...
I admit, I have made the sin of overusing, and even abusing inheritance. The first (text) game project that I made when I was taking my OOP course went as far as "Locked door" and "unlocked door" from ...
I have a game design 'structure' question that I'd like to throw out there. This question is about various ways of designing game 'states', and specifically a system of 'levels'. Specifically, what is ...
The question is pretty self explaining: doesn't multiple inheritance solve all the problems that entity systems also solve? I just remembered a term called "multiple inheritance", and that seems to ...