Is Entity Component System (ECS) considered a part of OOP or is it a completely different concept?
For a while, I have mostly been using "standard OOP" (inheritance heavy, tree structure, etc.) styled designs for my Game Development needs. However, for my current project I am trying to shift over ...
I admit, I have made the sin of overusing, and even abusing inheritance. The first (text) game project that I made when I was taking my OOP course went as far as "Locked door" and "unlocked door" from ...