This is a bit of a philosophical question. Excuse me if it's out of place here. Most modern games developed in C++ use (or at least purport to use) an object-oriented approach. A common axiom of ...
I've been recently trying to get into Object Oriented Programming by porting a game I've made in C to C++. The problem is, even though my implementation works, I don't know if is the best approach. ...
I'm quite unsure how I should allocate/resemble my entities within my entity system. I have various options, but most of them seem to have cons associated with them. In all cases entities are ...
I'm in the process of building a new 2D game out of some code I wrote a while ago. The object hierarchy for entities is like this: Scene (e.g. MainMenu): Contains multiple entities and delegates ...
Possible Duplicate: Why has the industry switched from C to C++? Since many organizations have demonstarated Object orientation in C and we all know its ABI compatibility that C++ lacks, ...