Questions about games which require constant online presence of a player.

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0
votes
3answers
899 views

Creating online game for android

What protocol is used to develop real time update games over the internet? From my research here is what I understood: You cant make one device (phone) as server to host room, you need real server ...
0
votes
1answer
262 views

What early design decisions are important for creating “performant” multiplayer games?

I want to create online games and focus on the performance from the beginning. I searched on the internet, but didn't find any an particular answer concerning the design level or development level ...
0
votes
2answers
2k views

What technologies were used to create “Dueling Network”? [closed]

I want to make a similar browser online multiplayer game like "Dueling Network" (link below) but for a different TCG. What technologies you believe they used to create it? Could anyone kindly refer ...
0
votes
1answer
86 views

When will the computational powers be strong enough to let play big games like Battlefield, COD from cloud? [closed]

Is there any current service similar to Steam but without having to download any games? In other words, buy digital rights to play and play from the cloud? How much bandwidth would be necessary to ...
0
votes
2answers
104 views

Where should I place input/output console for server?

I'm developing a simple 2d online game and now I'm designing my server. The server will be run on linux vps and I need a way to communicate with it (for example to close it, and as it will be run on ...
0
votes
0answers
33 views

Is Ruby viable for a turn-based game server? [closed]

I want to develop a multi-player 2d turn-based strategy game for mobile and I need to choose a language for the server side. I wrote some multi-player board games in past and I have experiences with ...
0
votes
1answer
41 views

“Game Property Values” for online game on Database or somewhere else?

I'm working on a online game but, what would be the best way to store values like damage,movespeed,turnrate, and so on.. ? My answer would be, to store them in a Database, so they can easily be ...
0
votes
1answer
244 views

Basic Connections Through Socket Server

I'm designing a simple 2 player RTS with Stencyl, a program that uses blocks for coding. The current code updates lists whenever an actor moves (new X and Y), and I'd want the server to update the ...
0
votes
1answer
170 views

Syncing properties across a game server

I'm beginning to implement a simple scripting system into my networked server, and I've hit a snag. Before, I've been wrapping my calls into functions on objects that manipulate objects, but lately ...
-1
votes
2answers
412 views

Online scoreboard in Python?

So my friend and I are working on an arcade-style game in Python and Pygame. We're beginning to look at the feasibility of an online leaderboard, given our current programming backgrounds. Such a ...
-1
votes
1answer
91 views

PHP keeping track of how many online rooms exist [closed]

I'm making an online card game project but now I have a minor issue: In my game there are rooms that users can join. How do I find out how many created rooms there are? I thought about using a ...
-2
votes
2answers
638 views

How does streaming of games work? [closed]

In the last few years, lots of companies (such as OnLive or Gaikai) have begun providing games "from the cloud" as an online stream, which doesn't require the full game to ever be downloaded. How ...
-2
votes
2answers
2k views

Is there a portal dedicated to HTML5 games? [closed]

Just to get something straight; by "portal", I mean a website that frequently publishes a certain type of games, has a blog, some articles, maybe some tutorials and so on. All of these things are not ...
-3
votes
1answer
665 views

Where & How to start?

I want to start a new development of a Online 3D Card Game. I have alot of expirience in C# .NET and Sockets and everything. I started to play with XNA Game Studio, but i found it a mass. No Visual ...