Questions about games which require constant online presence of a player.

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0
votes
2answers
2k views

What technologies were used to create “Dueling Network”? [closed]

I want to make a similar browser online multiplayer game like "Dueling Network" (link below) but for a different TCG. What technologies you believe they used to create it? Could anyone kindly refer ...
-3
votes
1answer
687 views

Where & How to start?

I want to start a new development of a Online 3D Card Game. I have alot of expirience in C# .NET and Sockets and everything. I started to play with XNA Game Studio, but i found it a mass. No Visual ...
6
votes
4answers
670 views

Has a multi player graphic adventure* ever been made? [closed]

By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, ...
7
votes
4answers
411 views

Job title for a roleplaying event gamemaster in an online RPG?

I'm considering creating a position in an online RPG where the responsibilities would mainly involve conceiving roleplaying-oriented events and plotlines and executing on them using developer tools ...
8
votes
4answers
230 views

Ensuring that saved data has not been edited in a game with both offline and online components

I'm in the pre-planning phase of coming up with a game design and I was wondering if there was a sensible way to stop people from editing saves in a game with offline and online components. The ...
7
votes
5answers
460 views

Ideas for extending tic-tac-toe game? [closed]

I'm building a 3D tic-tac-toe game and this is what I've implemented so far: 3D renderer with texture mapping Playing against the computer Playing online (multiplayer) Now I'm a little lost what I ...
8
votes
4answers
330 views

Best practices for implementing collectible virtual item “packs”?

I'm in the process of building a game in which virtual items can be obtained either by in-game play (defeating enemies, gaining levels), or by purchasing "packs" via microtransactions. Looking at an ...
5
votes
2answers
1k views

Best way to go for simple online multi-player games? [closed]

I want to create a trivia game for my website. The graphic design does not have to be too fancy, probably no more advanced than a typical flash game. It needs to be secure because I want users to be ...
8
votes
3answers
247 views

How do I price a game that sells internationally online?

If I have a downloadable game or in-game item that I need to sell for a fixed amount in all countries, how do I work out how to set the price? My local currency is UK pounds. Would I come up with a ...
17
votes
3answers
2k views

Online leaderboard systems for (small/indie) PC games? [closed]

Are there any free/affordable systems/libraries out there for adding online features to a small PC game? (most likely, for a small primarily-Windows-based indie game) I'm not concerned about ...
3
votes
1answer
512 views

Online architecture guide

I am a newbie in gamedev, and I don't know about programmer's problems that can appear during development. So can you advice me some best practice for starting build new online multi-player game ...
1
vote
1answer
435 views

Mini Game Platform for PC - similar to Warcraft III Custom Games

I think it would be fun to make a game for pc that has an online community like Warcraft III (the RTS, not the MMORPG), aka there's lobbies and chat rooms and users can host games to play with ...
8
votes
3answers
3k views

Online board game engines [closed]

I would like to create an online implementation of a board game. What engines could I use to write the game and make it easily accessible to as many people as possible? I would like it to be as ...
15
votes
7answers
4k views
7
votes
4answers
1k views

Where to start the coding of online leaderboards?

I NEVER, EVER did ANY sort of network code in C++, I don't know even the libraries that exist, but a popular demand for my game is online leaderboards... So, what sort of libraries I should research ...