Questions about games which require constant online presence of a player.
-2
votes
0answers
48 views
Need help implementing multiplayer over multiple computers in my game [closed]
Currently in Visual Basic 2010 my Turn-Based Table-Top card game I'm converting to computer I have it set for up to 5 players.
At the moment every player shares the same form. When a turn changes, ...
4
votes
3answers
234 views
Is it worth having AI opponents step in for disconnected players in an online multiplayer card game
I have an online multiplayer card game resembling spades/bridge and I want to implement a system that autoplays when a client disconnects. Right now, there is a client and server. In the new system, ...
4
votes
3answers
237 views
How to make sure user is running the newest version of mmo client?
In typical mmorpg game, you have a launcher and a client. You first run the launcher to update the client, then you run the client. In every mmo I tried if you run a client without updating first (if ...
-2
votes
2answers
204 views
How does streaming of games work? [closed]
In the last few years, lots of companies (such as OnLive or Gaikai) have begun providing games "from the cloud" as an online stream, which doesn't require the full game to ever be downloaded.
How ...
0
votes
0answers
119 views
Looking for an Engine for a “Super Smash Bros Style” (2D, PCs) game [closed]
I was thinking on making a "Super Smash Bros" style game with my own characters to have fun with friends, nothing serious. I was wondering what kind of game is it (if it has an specific genre) and if ...
2
votes
3answers
243 views
Sending high scores to a web server in an open source game
I've never dealt with sending/receiving data from web servers in my games, so I absolutely have no idea how to do this. I tried googling for a good solution but couldn't find anything satisfying.
I ...
-1
votes
1answer
63 views
PHP keeping track of how many online rooms exist [closed]
I'm making an online card game project but now I have a minor issue:
In my game there are rooms that users can join. How do I find out how many created rooms there are? I thought about using a ...
0
votes
1answer
182 views
php multiplayer game - server&client model
I'm working on a simple round&web-based multiplayer game. The idea of the game is very simple: The players get an array of audio files which they listen to and write the transcripts for in 5 ...
0
votes
2answers
75 views
Where should I place input/output console for server?
I'm developing a simple 2d online game and now I'm designing my server. The server will be run on linux vps and I need a way to communicate with it (for example to close it, and as it will be run on ...
-1
votes
1answer
105 views
Good resources for starting online game programming? [closed]
I´m currently developing games as a hobby and would like to increase my knowledge with the programming and the techniques for making an online game.
I´m very green in this area, but would like to ...
0
votes
3answers
208 views
Persistent Data for Multiplayer, Browser-Based Games
What is generally used to store persistent data in online games - browser games/facebook apps, in particular?
I have used MySQL in web development before - but I've read that it's not very scalable, ...
1
vote
0answers
89 views
Input and packets handling when using render interpolation
I'm implementing valve's networking model for my simple top down game but I have some design problems and I just can't think of good solutions. The one of the main ideas that there is a render time ...
0
votes
2answers
173 views
Online scoreboard in Python?
So my friend and I are working on an arcade-style game in Python and Pygame. We're beginning to look at the feasibility of an online leaderboard, given our current programming backgrounds. Such a ...
15
votes
6answers
1k views
Handling player logoff and logon in a persistent world without breaking immersion
One problem I've never seen fixed in any persistent online game is how to handle player logon and logoff without the characters just popping in and out of the world. My first thought is to simply ...
1
vote
2answers
237 views
How do we adapt our game to work over a network?
A friend of mine has made a Java version of a popular board game in Java, and has it working for multiplayer on one PC with different turns for each player. He's mentioned he wants it to eventually ...
-5
votes
2answers
143 views
How about HTML 5 Write Online Mulitplayer Games [closed]
Some one said that HTML 5 is supported in modern browsers is it true ???
7
votes
3answers
518 views
Multiplayer tile based movement synchronization
I have to synchronize the movement of multiple players over the Internet, and I'm trying to figure out the safest way to do that.
The game is tile based, you can only move in 4 directions, and every ...
4
votes
2answers
505 views
How do client-server cooperation based games like Diablo 3 work?
Diablo 3 cooperates with Blizzard servers even during single player games. In fact, Blizzard has had problems with the games "melting their servers."
I would like to ask: How do the client and the ...
0
votes
1answer
124 views
Syncing properties across a game server
I'm beginning to implement a simple scripting system into my networked server, and I've hit a snag. Before, I've been wrapping my calls into functions on objects that manipulate objects, but lately ...
1
vote
1answer
208 views
How can I keep track of a battle log on a web game?
Recently I started working on a Web turn-based PvP RPG game. Now I'm working on the battle system but I encountered some issues:
How can I keep track of everything that happens in the battle? It ...
0
votes
3answers
367 views
Creating online game for android
What protocol is used to develop real time update games over the internet? From my research here is what I understood:
You cant make one device (phone) as server to host room, you need real server ...
0
votes
2answers
109 views
Storing Player Location/Data in an Online Game
I know this question has been asked and answered in some threads, but I'd like a more beginner dumbed down explanation.
So player information, specifically direction and position, need to be updated ...
0
votes
1answer
213 views
Where can I host my Flash/HTML game online and make money? [duplicate]
Possible Duplicate:
Where should I host my flash games?
I have a cool app and want to make money by having people use it.
1
vote
1answer
249 views
About online game servers and how to handle data
So my question isn't about what technology to use or how to do this or that, but a more general question.
I'm currently developing a action third person shooter. With elements of RPG - weapon,armor ...
2
votes
2answers
363 views
What are my tool options to prototype a 2D online multiplayer game? [closed]
I'm looking for the best tool to allow me to quickly put together a 2D game that relies largely on networking. It's extremely likely that this game will require a server side program to constantly ...
1
vote
4answers
641 views
What are different types of online game formats besides Flash? [closed]
I am currently looking into making a website that hosts various online games and would like to support as many formats as possible no matter how obscure. I was wondering if anybody could inform me on ...
-2
votes
2answers
1k views
Is there a portal dedicated to HTML5 games? [closed]
Just to get something straight; by "portal", I mean a website that frequently publishes a certain type of games, has a blog, some articles, maybe some tutorials and so on. All of these things are not ...
1
vote
3answers
695 views
How do RPG store and retrieve maps?
I'm making a very basic online RPG (2d, and instead sprites I use characters, like a roguelike) and I still haven't figured out how to store and retrieve maps. Until now I used a text file that's ...
9
votes
6answers
2k views
How to fight against memory editing cheat software?
What is the best way to protect run-time memory from such software?
We just published an online game (written on AS3, Flash, published on a social network), and pretty much all of the players got ...
13
votes
7answers
481 views
Ways to manage changing designer data alongside changing player data
I have an online game where players get to shape the world in some way - eg. Ultima Online's housing, where you get to build your houses directly onto certain parts of the world map. These are changes ...
16
votes
5answers
2k views
Game logic on the server! Good or bad?
I'm currently planning a simple online multiplayer game. And here is the question. Does it make sense to make the whole game logic on the server and just send the input from the client to the server? ...
3
votes
1answer
86 views
Dealing with disconnected users
Just a strange question. I was thinking about it today. About a poker game website/apps or any online gaming platform with money being involved.
What would be the best way to deals with disconnected ...
0
votes
1answer
239 views
What early design decisions are important for creating “performant” multiplayer games?
I want to create online games and focus on the performance from the beginning.
I searched on the internet, but didn't find any an particular answer concerning the design level or development level ...
10
votes
2answers
385 views
Is it wrong to transmit information about a user's machine to my own servers without informing the user?
Let's say I ship a game on multiple platforms. My game code detects a few trivialities about the underlying system, like the local settings, the "country," the OS, the kind of graphic cards, etc.
...
-1
votes
2answers
1k views
What technologies were used to create “Dueling Network”?
I want to make a similar browser online multiplayer game like "Dueling Network" (link below) but for a different TCG.
What technologies you believe they used to create it?
Could anyone kindly refer ...
-4
votes
1answer
486 views
Where & How to start?
I want to start a new development of a Online 3D Card Game.
I have alot of expirience in C# .NET and Sockets and everything.
I started to play with XNA Game Studio, but i found it a mass.
No Visual ...
6
votes
4answers
557 views
Has a multi player graphic adventure* ever been made?
By graphic adventure, I mean point & click LucasArts-type games.
Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, ...
7
votes
4answers
378 views
Job title for a roleplaying event gamemaster in an online RPG?
I'm considering creating a position in an online RPG where the responsibilities would mainly involve conceiving roleplaying-oriented events and plotlines and executing on them using developer tools ...
8
votes
4answers
206 views
Ensuring that saved data has not been edited in a game with both offline and online components
I'm in the pre-planning phase of coming up with a game design and I was wondering if there was a sensible way to stop people from editing saves in a game with offline and online components.
The ...
7
votes
5answers
424 views
Ideas for extending tic-tac-toe game? [closed]
I'm building a 3D tic-tac-toe game and this is what I've implemented so far:
3D renderer with texture mapping
Playing against the computer
Playing online (multiplayer)
Now I'm a little lost what I ...
8
votes
4answers
305 views
Best practices for implementing collectible virtual item “packs”?
I'm in the process of building a game in which virtual items can be obtained either by in-game play (defeating enemies, gaining levels), or by purchasing "packs" via microtransactions.
Looking at an ...
5
votes
2answers
999 views
Best way to go for simple online multi-player games? [closed]
I want to create a trivia game for my website. The graphic design does not have to be too fancy, probably no more advanced than a typical flash game. It needs to be secure because I want users to be ...
8
votes
3answers
230 views
How do I price a game that sells internationally online?
If I have a downloadable game or in-game item that I need to sell for a fixed amount in all countries, how do I work out how to set the price? My local currency is UK pounds. Would I come up with a ...
16
votes
3answers
2k views
Online leaderboard systems for (small/indie) PC games? [closed]
Are there any free/affordable systems/libraries out there for adding online features to a small PC game? (most likely, for a small primarily-Windows-based indie game)
I'm not concerned about ...
3
votes
1answer
451 views
Online architecture guide
I am a newbie in gamedev, and I don't know about programmer's problems that can appear during development.
So can you advice me some best practice for starting build new online multi-player game ...
1
vote
1answer
387 views
Mini Game Platform for PC - similar to Warcraft III Custom Games
I think it would be fun to make a game for pc that has an online community like Warcraft III (the RTS, not the MMORPG), aka there's lobbies and chat rooms and users can host games to play with ...
6
votes
3answers
2k views
Online board game engines [closed]
I would like to create an online implementation of a board game. What engines could I use to write the game and make it easily accessible to as many people as possible?
I would like it to be as ...
11
votes
7answers
2k views
6
votes
4answers
817 views
Where to start the coding of online leaderboards?
I NEVER, EVER did ANY sort of network code in C++, I don't know even the libraries that exist, but a popular demand for my game is online leaderboards...
So, what sort of libraries I should research ...