We have a lot of information on the internet out there on plenty of engines, SDKs, fancy IDEs, etc. But how did people manage to develop games in the past? Are there 'famous' tools? What was the most ...
I'm thinking of like the SNES, N64, Atari... even the DS today, I suppose. SNES games did not usually take up more than 4 MB of space, and N64 games were usually 32 to 64 MB worth of data. These ...
Please take a look at the screenshot below, from the old classic Space Harrier. My question regards the curved perspective on the chequerboard 'ground'. It's got a strangely curved geometry (I ...
I'm interested in creating a retro look for a game, and I'm currently in the process of deciding just how retro (which generation/console). What would make it easier would be if there was some sort of ...