Ogre (http://www.ogre3d.org) is a multiplatform, open-source 3D rendering engine.
12
votes
2answers
8k views
Open-source 3D models easily usable in OGRE3D/jMonkeyEngine
I'm looking for a source of 3D models (cars, game characters, furnitures etc.) which are usable in an open-source 3D game.
I found various website with free/opensource .blend files. However it is not ...
11
votes
3answers
6k views
How viable ogre3d is for a commercial project?
Well, I don't really what else to add to the question, since I don't really know what competitors have that OGRE doesn't.
Of course I'm talking game rendering quality here, I don't really think there ...
11
votes
1answer
1k views
Procedural star field generator
Is anyone aware of any code to procedurally generate star fields?
Ideally I'd like it to be physics-based so I can have realistic planets and moons.
Best would be in C++, open source, and workable ...
11
votes
1answer
324 views
Dynamic model interactions
I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I ...
10
votes
4answers
1k views
Procedural terrains in 3D: what has been done ? Are there common algo and/or theories about it?
Besides programming, modeling an environment takes a great deal of time.
I don't know about the work time involved, for example, in a WoW dungeon level, or other beautiful city-like, future ...
8
votes
3answers
664 views
Ogre3D how to use many images in a particle system
In the example I found, it usually uses one images for a particle system. Is it possible to use multiple images in a system?
8
votes
4answers
3k views
Any dirty/cheap, lightweight 3d engine, beginner friendly out there?
I got 2 questions, the 2nd is more some kind of opinion question.
1st question:
Everybody heard of panda3d, OGRE and IrrLicht: they are great engines, with a lot of features. With OGRE you can do ...
7
votes
5answers
2k views
How to get the blocks seen by the player?
I'm writing a Minecraft-like game using Ogre engine and I have a problem. I must optimize my game, because when I try draw 10000 blocks, I have 2 FPS... So, I got the idea that blocks display of the ...
7
votes
2answers
1k views
How would I move a character In an RPG with Bullet Physics/Ogre3D?
lately I have been having problems with moving my character in my Ogre3D game. Basically I am moving the character with bullet's RigidBody->translate() function, but when doing so and bumping into ...
6
votes
3answers
7k views
Ogre vs. Irrlicht
I've experimented a bit with the Ogre (http://www.ogre3d.org) and Irrlicht (http://irrlicht.sourceforge.net) engines, both of which are open source and are trying to fill similar niches. From what ...
6
votes
4answers
2k views
What good 3D graphic rendering engines are out there?
I couldn't find good overview of those and decided to ask experienced people. I'm writing in C# and want to learn some 3D graphics stuff. I used to write some 3d scenes and shaders 4 years ago in ...
6
votes
2answers
435 views
Approach to implement space junk
Ogre3D
I would like to put some space junk in my game environment. Make it look like the first 2 search results. Those junks don't need to be interactive. Just need to have a 3D junk circling around ...
5
votes
1answer
680 views
Setting up a cross-platform Ogre project on a Git repository
I'm looking to start a cross platform game project using Ogre, and I want to host it on a git repository. I'm collaborating with a friend on this: I'm on a Mac using Xcode, and he's on a PC using ...
5
votes
1answer
358 views
Spaceship interiors: How to approach, implementation-wise?
I'm creating a 3D space game using Ogre3D for graphics with C++ and one of the features is to be able to freely wander around spaceship interiors, but I am lost with how to implement it. Here is what ...
5
votes
2answers
505 views
Linux OgreXML model viewer
Is there an OgreXML model viewer for Linux? I know about OgreMax but apparently that's Windows only.
5
votes
1answer
434 views
Explicit resource loading in Ogre (Mogre)
I am just starting to learn Mogre and what I would like to do is to be able to load resources 'explicitly' (i.e. I just provide an absolute path instead of using a resource group tied to a directory).
...
5
votes
1answer
261 views
Working Qt controls in a 3d environment
I need some advice from a Qt expert.
The background:
I have a 3D engine (ogre3d) working in concert with Qt. The 3D Content is displayed in a widget (using a custom OS window in the client area). I'm ...
4
votes
5answers
5k views
OpenGL vs OGRE : Which is the best for beginner? [closed]
I am interested in getting into game development and posses good C/C++ programming skills. I have tried OGRE before, and I am curious whether I should learn either OGRE or OpenGL as a starting point.
...
4
votes
4answers
1k views
Change from Bullet/OgreAnim to Havok?
I have been working on a game in Ogre for the last 6 months or so. It started as a learning project, and after a few rewrites it actually turned into a real game project. Physics scared me, and using ...
4
votes
2answers
426 views
Get world coordinate under mouse (at a ground plane for Warcraft 3 like movement)
I want to let a unit follow the mouse like in any RTS (Warcraft 3, Starcraft, ...). For that I have a "ground plane" which is defined through 2 vectors, the X and Z axis. Now I need to get the world ...
4
votes
1answer
283 views
Why game engines usually don't offer a vector3.rotate method? [closed]
Game engines like Three.js, Ogre3d and Unity3d often don't provide a default rotate method on their vector class. You usually have to do something like:
rotated = vector.applyQuaternion(
new ...
4
votes
1answer
523 views
Ogre3D : seeking advices about game files management
I'm working on a new game, and its related level editor, based on Ogre3D.
I was thinking about how i could manage the game files, knowing that Ogre use .mesh files for models, .material for ...
4
votes
1answer
589 views
Can't export Blender model for use in jMonkeyEngine SDK
I have a scene rendered in blender called "civ1.blend" which contains multiple materials (for example, I have one called "white"). I want to use this model in jMonkeyEngine, so I used the OGRE ...
4
votes
1answer
599 views
Ogre FPS Overlay
I want to make a FPS and debugging info overlay similar to the one in the bottom of this image http://www.ogre3d.org/tikiwiki/dl1692&display but without using SDKTrays or OIS, can anyone give me a ...
4
votes
1answer
707 views
How to manage the lifetime of Ogre3D objects?
I haven't found tutorials that are concerned about deleting scenenodes and entities. I assume that the scenemanager will take ownership of them when they are attached (am I right?). However, I can ...
4
votes
2answers
962 views
Writing a custom model file format
I am using Ogre for my rendering engine, and I planned on just using the .mesh format that is setup by default with Ogre. However, I recently purchased a large number of 3d assets from a company, only ...
4
votes
2answers
401 views
Reflections based on distance from plane
Let's consider, for example, a surface like the volleyball court, we can see that legs and shoes of the players are reflected, with a blur effect, but body and stadium don't (as each object not near ...
4
votes
1answer
517 views
Ogre3D Fog with overlays
I'm building a game with Ogre3d, I've got fog working properly with:
scenemanager->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue( 0.23f, 0.725f, 1.0f ), 0, 18, 20 );
However I'm currently ...
3
votes
4answers
613 views
How to implement a starwar energy shield in game
I am using Ogre3D.
How can I implement an energy shield like this image?
In the picture, the shield is a semi-sphere, where I want to make it a sphere surround my object. The shield should be ...
3
votes
2answers
1k views
Problem with Ogre::Camera lookAt function when target is directly below
I am trying to make a class which controls a camera. It's pretty basic right now, it looks like this:
class HoveringCameraController
{
public:
void init(Ogre::Camera & camera, AnimatedBody ...
3
votes
2answers
547 views
What other components would one have to combine with Ogre 3D render engine to make a full fledged custom game engine?
I have heard that Ogre 3D is not actually a game engine, rather it is a 3D render engine. I have also heard people claim that one can piece it together with other components (engines?) to create a ...
3
votes
3answers
655 views
Alpha blending without depth writing
A recurring problem I get is this one: given two different billboard sets with alpha textures intended to create particle special effects (such as point lights and smoke puffs), rendering them ...
3
votes
1answer
2k views
An Ogre3D iPhone 'Hello World' project?
I have been investigating various 3d engines for iPhone/iPad development and have mostly decided to use Ogre3d. I have got the SDK, the iPhone dependancies, built and run the SampleBrowser project on ...
3
votes
2answers
207 views
How do you stop an Ogre PSSM shader from creating unwanted or blocky shadows due to large 'world size'
I'm using PSSM Shadows in Ogre 1.6.4 and I have a scene which is around 100m square.
I also create a flat ground texture which does not cast shadows and extends off towards the horizon, but when I ...
3
votes
1answer
400 views
Bullet Physics - Casting a ray straight down from a rigid body (first person camera)
I've implemented a first person camera using Bullet--it's a rigid body with a capsule shape. I've only been using Bullet for a few days and physics engines are new to me. I use ...
3
votes
1answer
616 views
How do I use Ogre with CodeBlocks?
I want to start writing games using ogre in combination with the CodeBlocks compiler but am struggling with the installation. I got the latest version of the compiler as well as the ogre engine from ...
3
votes
1answer
426 views
Using Ogre 3D, OGRE_NEW gives editor errors in Visual Studio
I am trying to get more experienced with Ogre 3D and I am following the basic tutorials on the website. All the code samples compile just fine.
The first time I encountered an "error" was in Basic ...
3
votes
1answer
49 views
How to map absolute Joystick position to object rotation?
In my (Ogre) 3d scene I have an object that should be rotated locally based on Joystick input. I have a Joystick with min/max values of [-32767, 32767] on both X and Y axes. When the Joystick is in ...
3
votes
1answer
298 views
How to design a character animation system?
I'm searching for suggestions and resources on the possible ways to design a character animation system. I mean a system built on top of the graphics engine (as graphics engine I use Ogre3D, that ...
3
votes
2answers
436 views
Why can't I import third-party modules I've installed in the python-ogre SDK's interpreter?
Background Information
I'm using the python-ogre SDK, located here, under Windows 7. The SDK seems to have its own interface to the python 2.7 interpreter, judging from the fact that the generic ...
3
votes
1answer
95 views
Scaling and rotating texture onto another texture by raw buffer data
I've been messing with C++ AMP and OGRE in attempt to make writing to/altering textures to my liking easier on my behalf. In this I've been trying to draw a texture onto my "dynamic" texture with ...
3
votes
0answers
175 views
Changing Ogre3D terrain lighting in real time
I'm looking at the Ogre 3D library and I'm browsing through some examples / tutorials. My question is about terrain. There are a few examples showing how great the terrain system is, but I think that ...
3
votes
0answers
289 views
Setting Orientation of Character in Bullet/Ogre [closed]
I've been suffering from an issue regarding the implementation of orienting characters in a game I'm implementing using Ogre3D and Bullet physics.
What I have: A Direction Vector that the character ...
3
votes
0answers
233 views
How to prevent the main character to push other characters with Bullet Physics?
I am doing a 3D RPG game, and I want the player to be unable to push the other characters in the game like if they were inside the static geometry of the level, but I want the other characters to push ...
2
votes
5answers
1k views
what do you think about Ogre3d as first time engine for first time 3d Game [closed]
Hi
question for the experience 3d game developers , im long time programmer (c++/java)
that after 15 years like to get into 3d gaming , after some net research i saw that the trend is mostly with ...
2
votes
2answers
4k views
Ogre 3d and bullet physics interaction
I have been playing around with Ogre3d and trying to integrate bullet physics. I have previously somewhat successfully got this functionality working with irrlicht and bullet and I am trying to base ...
2
votes
1answer
254 views
Ogre 3D Visibility Advice
I would like an advice about some real-time rendering optimization.
I'm rendering a BSP level, by only using the mesh, textures, entities, and lightmaps, not using VIS at all.
I'm trying to make my ...
2
votes
1answer
81 views
Is there a fully featured OBB class for Ogre3D? [closed]
Is there a fully featured OBB (Oriented Bounding Box) class for Ogre3D?
I don't think there is one by default but I am looking for an alternative which has all the features of the AxisAlignedBox ...
2
votes
1answer
2k views
Correct way to export from blender to ogre format?
My question here is similar to this since I'm using jmonkeyengine and I'm looking for models and scenes to populate my 3D world
Open-source 3D models easily usable in OGRE3D/jMonkeyEngine
When I ...
2
votes
1answer
165 views
Map format for 3d open world
I am making an open world 3d platformer in Ogre3D, and I have no idea on what kind of 3d map file format I should use for it.
I want to make low-polygon blocky-style objects. Probably rectangles and ...

