Ogre (http://www.ogre3d.org) is a multiplatform, open-source 3D rendering engine.
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Using Ogre particle point billboards with shaders
I'm learning about using Ogre particles and had some questions about how the point type particles work.
Q. I believe point type particles are implemented as a single position. Is one single vertex is ...
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How do I export my Blender model to OGRE XML format for jMonkeyEngine 3?
I'm an amateur software engineer with several simple 2D-game projects under my belt. I'v recently turned my attention towards creating a basic 3D game, nothing too fancy, just to get a grip on things.
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Need help with a complex 3d scene (using Ogre and bullet)
In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the ...
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Changing Ogre3D terrain lighting in real time
I'm looking at the Ogre 3D library and I'm browsing through some examples / tutorials. My question is about terrain. There are a few examples showing how great the terrain system is, but I think that ...
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How to prevent the main character to push other characters with Bullet Physics?
I am doing a 3D RPG game, and I want the player to be unable to push the other characters in the game like if they were inside the static geometry of the level, but I want the other characters to push ...
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How to set object's / node's absolute rotation correctly?
Usually when I want to rotate an object/node in my Ogre scene I call the node's rotate() method. That rotates the node locally relative to it's current rotation. So for example, when I start with 0 ...
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How do I get my polygons to be lighted by either side?
Okay, I am using Ogre3D and Gorilla(2D library for ogre3D) and I am making Gorilla::Screenrenderables in the open scene.
The problem that I am having is that when I make a light and have my ...
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Normal maps in 3dsMax - OgreMax - how to view associated tangent vectors?
Reading this post I found out that 3dsMax might not use the same tangents when rendering normal mapped objects. In my case, I was using Ogre and OgreMax to analyze results and they were very ...