Ogre3D (www.ogre3d.org) is a multi-platform, open-source 3D rendering engine.

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3
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355 views

Changing Ogre3D terrain lighting in real time

I'm looking at the Ogre 3D library and I'm browsing through some examples / tutorials. My question is about terrain. There are a few examples showing how great the terrain system is, but I think that ...
0
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1answer
104 views

glsl shader to allow color change of skydome ogre3d

I'm still very new to all this but learning a lot. I'm putting together an application using Ogre3d as the rendering engine. So far I've got it running, with a simple scene, a day/night cycle system ...
0
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1answer
257 views

Need help with a complex 3d scene (using Ogre and bullet)

In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the ...
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0answers
121 views

How to pass depth buffer from OGRE to CUDA?

I am using OGRE for rendering some objects. At every frame, I would like to pass the resulting depth buffer to CUDA for running some kernels on it and computing a result. How can I achieve this? How ...
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0answers
134 views

Quaternion to direction vector - flipping

I've kinda solved this myself by adapting the Camera::setDirection code from OGRE to work for my need: Now I have the following code: Vector3 boneDir = getBoneWorldOrientation(mEntity, mHips) * ...
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314 views

Normal maps in 3dsMax - OgreMax - how to view associated tangent vectors?

Reading this post I found out that 3dsMax might not use the same tangents when rendering normal mapped objects. In my case, I was using Ogre and OgreMax to analyze results and they were very ...
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0answers
60 views

Wrong UV mapping when using small textures and positions

I am using a really small texture (64x64) and when I use it as a UV map on my mesh, there are some incomplete lines from the color of the other side of the UV map rendered as well (in this case, ...
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0answers
103 views

How to set object's / node's absolute rotation correctly?

Usually when I want to rotate an object/node in my Ogre scene I call the node's rotate() method. That rotates the node locally relative to it's current rotation. So for example, when I start with 0 ...
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71 views

Can't see InstancedEntity mesh in Ogre

I think the problem is caused because of the material, but I have no idea how to solve this. It worked before using instancing, so the material is correct. Here is my code: InstancedEntity* ent = ...
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0answers
48 views

Ogre iOS User Input

I'm experienced with iOS, Objective-C, C and (reasonably) C++. I'm new to Ogre and have just set up Ogre for iOS. Now I'd like to use a UIView to capture input and communicate touches to my Ogre C++ ...
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28 views

Ogre3d: SdkTray's closeDialog() not working

I am using the SdkTray overlay in my Ogre3d application, using the Advanced Framework. At some point I call the showOkDialog() to display a message to the user. That works fine. Also I have overriden ...
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27 views

How to read (and discard) Windows events in Ogre?

In my Ogre application I use a custom mouse handler implementation instead of OIS (to support more than one mouse). That is working fine, however, without OIS when reading mouse events directly they ...
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31 views

using OGRE to render a scientific plot

How do I make a scientific plot tool using OGRE? Maybe a 'scatter plot' is a common name for it. My thought is to render the data as vertices with the RenderOperation::OperationType set to ...