Ogre3D (www.ogre3d.org) is a multi-platform, open-source 3D rendering engine.

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2
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1answer
348 views

Map format for 3d open world

I am making an open world 3d platformer in Ogre3D, and I have no idea on what kind of 3d map file format I should use for it. I want to make low-polygon blocky-style objects. Probably rectangles and ...
2
votes
1answer
292 views

Using Ogre particle point billboards with shaders

I'm learning about using Ogre particles and had some questions about how the point type particles work. Q. I believe point type particles are implemented as a single position. Is one single vertex is ...
1
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1answer
150 views

IrrKlang with Ogre

I'm trying to set up sound in my Ogre3D project. I have installed irrKlang 1.4.0 and added it's include and lib directories to my projects VC++ Include and Library directories, but I'm still getting a ...
0
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1answer
545 views

Calculating distance from viewer to object in a shader

Good morning, I'm working through creating the spherical billboards technique outlined in this paper. I'm trying to create a shader that calculates the distance from the camera to all objects in the ...
-4
votes
1answer
240 views

Complementing Ogre3D and C++ [closed]

I will start my first 3D game, and for now I'm inclined to Ogre3D and C++. But Ogre3D isn't an engine. It is a 3D rendering library, and quoting another user here in GameDev: Ogre3D does not have ...
4
votes
2answers
838 views

Get world coordinate under mouse (at a ground plane for Warcraft 3 like movement)

I want to let a unit follow the mouse like in any RTS (Warcraft 3, Starcraft, ...). For that I have a "ground plane" which is defined through 2 vectors, the X and Z axis. Now I need to get the world ...
1
vote
1answer
489 views

Getting .mesh & .skeleton from Blender2Ogre export

I have downloaded the add-on blender2ogre from this source : http://code.google.com/p/blender2ogre/ And I have created a simple mesh, with walking animation (similar to the gingerbreadman tutorial). ...
5
votes
1answer
934 views

Bullet Physics - Casting a ray straight down from a rigid body (first person camera)

I've implemented a first person camera using Bullet--it's a rigid body with a capsule shape. I've only been using Bullet for a few days and physics engines are new to me. I use ...
1
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1answer
181 views

Getting Model & Movement from Blender to OGRE3D

I just delved myself into game development. I have created a simple character in Blender, together with its walking animation. I am planning to import the model and the movement so that I could use it ...
-4
votes
1answer
2k views

How to make NPC AI for my jme3 ninja game

My scene has a main character who is a ninja and an enemy which is a goblin and one monster but the monster has no animation so we can wait with him: How can I make the goblin actually move instead ...
3
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2answers
340 views

How do you stop an Ogre PSSM shader from creating unwanted or blocky shadows due to large 'world size'

I'm using PSSM Shadows in Ogre 1.6.4 and I have a scene which is around 100m square. I also create a flat ground texture which does not cast shadows and extends off towards the horizon, but when I ...
-2
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1answer
312 views

Which models and scene to use for a dungeon game?

I use jme3 with some builtin models and scenes and I've managed to put together a third person 3D scene. I now want to program some attack and/or fights and I think that skeleton warriors and/or ...
2
votes
1answer
3k views

Correct way to export from blender to ogre format?

My question here is similar to this since I'm using jmonkeyengine and I'm looking for models and scenes to populate my 3D world Open-source 3D models easily usable in OGRE3D/jMonkeyEngine When I ...
0
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1answer
122 views

Split vector vs matrix notation for transformation

Some rendering engines like Ogre prefer to use a individual vector based notation for transformations like the following Split vector notation: Net Transformation is represented by Scale vector = sx, ...
4
votes
1answer
906 views

Can't export Blender model for use in jMonkeyEngine SDK

I have a scene rendered in blender called "civ1.blend" which contains multiple materials (for example, I have one called "white"). I want to use this model in jMonkeyEngine, so I used the OGRE ...
1
vote
1answer
124 views

How do I get my polygons to be lighted by either side?

Okay, I am using Ogre3D and Gorilla(2D library for ogre3D) and I am making Gorilla::Screenrenderables in the open scene. The problem that I am having is that when I make a light and have my ...
3
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3answers
1k views

Alpha blending without depth writing

A recurring problem I get is this one: given two different billboard sets with alpha textures intended to create particle special effects (such as point lights and smoke puffs), rendering them ...
0
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1answer
307 views

What is the best Broadphase Interface for moving spheres?

As of now I am working on optimizing the performance of the physics and collision, and as of now I am having some slowdowns on my other computers from my main. I have well over 3000 btSphereShape ...
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3answers
315 views

How would I successfully split a vector to increase game performance?

Okay so I have a vector for all of the monsters that are spawned in my game. All of these monsters are in a single vector and are "active" according to what zone they are in relative to the player's ...
3
votes
1answer
441 views

How to design a character animation system?

I'm searching for suggestions and resources on the possible ways to design a character animation system. I mean a system built on top of the graphics engine (as graphics engine I use Ogre3D, that ...
4
votes
1answer
941 views

Ogre FPS Overlay

I want to make a FPS and debugging info overlay similar to the one in the bottom of this image http://www.ogre3d.org/tikiwiki/dl1692&display but without using SDKTrays or OIS, can anyone give me a ...
3
votes
0answers
378 views

Setting Orientation of Character in Bullet/Ogre [closed]

I've been suffering from an issue regarding the implementation of orienting characters in a game I'm implementing using Ogre3D and Bullet physics. What I have: A Direction Vector that the character ...
2
votes
1answer
155 views

Newton Game Dynamics: Making an object not affect another object

I'm going to be using Newton in my networked action game with Mogre. There will be two "types" of physics object: global and local. Global objects will be kept in sync for everybody; these include ...
1
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1answer
1k views

Early Z culling - Ogre

For Ogre experienced people, but also experts in the field: Early Z culling is sometimes quite desirable, and that's what I tried to do in Ogre by using a two pass material. The first one is writing ...
1
vote
1answer
324 views

Ogre3D particle effect causing error on iPhone

1) First I have added the Particle Folder from the Ogre SDK (contains Smoke.particle). 2) Added the Smoke.material And smoke.png and smokecolors.ong. 3) After this I added the Plugin = ...
2
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0answers
330 views

Normal maps in 3dsMax - OgreMax - how to view associated tangent vectors?

Reading this post I found out that 3dsMax might not use the same tangents when rendering normal mapped objects. In my case, I was using Ogre and OgreMax to analyze results and they were very ...
2
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1answer
332 views

Ogre 3D Visibility Advice

I would like an advice about some real-time rendering optimization. I'm rendering a BSP level, by only using the mesh, textures, entities, and lightmaps, not using VIS at all. I'm trying to make my ...
4
votes
1answer
2k views

How to manage the lifetime of Ogre3D objects?

I haven't found tutorials that are concerned about deleting scenenodes and entities. I assume that the scenemanager will take ownership of them when they are attached (am I right?). However, I can ...
7
votes
2answers
3k views

How would I move a character In an RPG with Bullet Physics/Ogre3D?

lately I have been having problems with moving my character in my Ogre3D game. Basically I am moving the character with bullet's RigidBody->translate() function, but when doing so and bumping into ...
4
votes
2answers
514 views

Reflections based on distance from plane

Let's consider, for example, a surface like the volleyball court, we can see that legs and shoes of the players are reflected, with a blur effect, but body and stadium don't (as each object not near ...
5
votes
1answer
997 views

Setting up a cross-platform Ogre project on a Git repository

I'm looking to start a cross platform game project using Ogre, and I want to host it on a git repository. I'm collaborating with a friend on this: I'm on a Mac using Xcode, and he's on a PC using ...
3
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2answers
690 views

Why can't I import third-party modules I've installed in the python-ogre SDK's interpreter?

Background Information I'm using the python-ogre SDK, located here, under Windows 7. The SDK seems to have its own interface to the python 2.7 interpreter, judging from the fact that the generic ...
2
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1answer
220 views

How can I create a SdkTrayManager without OIS::Mouse?

An OIS::Mouse is required to create a SdkTrayManager : (Constructor in SdkTray.h) SdkTrayManager(const Ogre::String& name, Ogre::RenderWindow* window, OIS::Mouse* mouse, SdkTrayListener* ...
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1answer
514 views

Cross-platform builds with OGRE3D via CMake. Any tips?

I've been trying to compile a simple project for both OSX and Windows platforms, using OGRE3D, but I've got some problems on the way. I'm using CMake to create my platform specific project files (VS ...
1
vote
1answer
745 views

Which toolkit to use for 3D MMO game development? [closed]

Lately i've been thinking about which path to follow for developing an 3D Online game. I have googled a lot but i couldnt find a good article that covers both game development and online server & ...
1
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3answers
977 views

How do you stop OgreBullet Capsule from falling over?

I've just started implementing bullet into my Ogre project. I followed the install instructions here: http://www.ogre3d.org/tikiwiki/OgreBullet+Tutorial+1 And the rest if the tutorial here: ...
11
votes
1answer
364 views

Dynamic model interactions

I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I ...
3
votes
2answers
5k views

Ogre 3d and bullet physics interaction

I have been playing around with Ogre3d and trying to integrate bullet physics. I have previously somewhat successfully got this functionality working with irrlicht and bullet and I am trying to base ...
0
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2answers
659 views

Ogre3D: customize water demo

On the water demo supplied with Ogre3D's SDK, controls are set to actually control the camera and environment, but not actually the ogre head that generates the disturbances. I tried digging into the ...
2
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3answers
3k views

Should I use OGRE3D or start from scratch with OpenGL for a large, procedural, open world game?

This question has probably been asked quite a few times, or something similar to it, but I'd like to get some better information on OGRE, since I felt that any descriptions I found weren't very ...
2
votes
1answer
933 views

Does OGRE do hardware skinning by default?

I am trying to understand how OGRE works at a lower level, and from what I have read so far, I believe OGRE generates shaders from material scripts using its RTShader system, on the loading of each ...
1
vote
1answer
152 views

When rendering on two different computers, the texture is glitchy

I am using Ogre3D, and have been using it for a while. Also lately, I have been using the Opengl Rendering system that is included in Ogre, only because Directx will not compile correctly(Will post ...
0
votes
1answer
169 views

Under what circumstances will a PIX 'Render' be different to the actual 'render'?

I am trying to implement dual-pass alpha sorting using Ogre material scripts, as part of my debugging attempts I want to compare two PIX captures, but when I attempt to debug a pixel in PIX, ...
1
vote
1answer
552 views

Ogre Specific libraries

i have a simple question. For people that know and built ogre3D from source as a Static library, What is the order of which the libraries should be linked? The libraries I need to be organized are: ...
13
votes
1answer
2k views

Procedural star field generator

Is anyone aware of any code to procedurally generate star fields? Ideally I'd like it to be physics-based so I can have realistic planets and moons. Best would be in C++, open source, and workable ...
5
votes
1answer
745 views

Explicit resource loading in Ogre (Mogre)

I am just starting to learn Mogre and what I would like to do is to be able to load resources 'explicitly' (i.e. I just provide an absolute path instead of using a resource group tied to a directory). ...
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vote
1answer
193 views

Error inserting new pass entry into PassGroupRenderableMap

I started playing around with terrain and I am getting this assertion in QueuedRenderableCollection::addRenderable: "Error inserting new pass entry into PassGroupRenderableMap" I am trying to find ...
3
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1answer
902 views

How do I use Ogre with CodeBlocks?

I want to start writing games using ogre in combination with the CodeBlocks compiler but am struggling with the installation. I got the latest version of the compiler as well as the ogre engine from ...
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vote
1answer
277 views

Compiling Ogre3d application using the OgreAppWizard

I have created an ogre application using the ogreappwizard. When I try to compile the solution I get an error saying that Parameter "basePath" cannot be a relative path.. I followed all of the ...
0
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1answer
250 views

Combination of DLL/Plugins with Object/Components

I worked on a personal game project (learning) for about the last year or so off and on in Ogre3D. Now that I am starting a new project, I want to avoid the Class Heirarchy for objects and having all ...