Ogre (http://www.ogre3d.org) is a multiplatform, open-source 3D rendering engine.

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Ogre 3D Visibility Advice

I would like an advice about some real-time rendering optimization. I'm rendering a BSP level, by only using the mesh, textures, entities, and lightmaps, not using VIS at all. I'm trying to make my ...
4
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1answer
716 views

How to manage the lifetime of Ogre3D objects?

I haven't found tutorials that are concerned about deleting scenenodes and entities. I assume that the scenemanager will take ownership of them when they are attached (am I right?). However, I can ...
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2answers
1k views

How would I move a character In an RPG with Bullet Physics/Ogre3D?

lately I have been having problems with moving my character in my Ogre3D game. Basically I am moving the character with bullet's RigidBody->translate() function, but when doing so and bumping into ...
4
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2answers
401 views

Reflections based on distance from plane

Let's consider, for example, a surface like the volleyball court, we can see that legs and shoes of the players are reflected, with a blur effect, but body and stadium don't (as each object not near ...
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1answer
683 views

Setting up a cross-platform Ogre project on a Git repository

I'm looking to start a cross platform game project using Ogre, and I want to host it on a git repository. I'm collaborating with a friend on this: I'm on a Mac using Xcode, and he's on a PC using ...
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0answers
752 views

MOGRE vs OgreDotNet [closed]

I am searching for c# game engine and these look like the best(the only) choice. Is there any difference between these? And if yes, which one would be better?
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2answers
438 views

Why can't I import third-party modules I've installed in the python-ogre SDK's interpreter?

Background Information I'm using the python-ogre SDK, located here, under Windows 7. The SDK seems to have its own interface to the python 2.7 interpreter, judging from the fact that the generic ...
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1answer
138 views

How can I create a SdkTrayManager without OIS::Mouse?

An OIS::Mouse is required to create a SdkTrayManager : (Constructor in SdkTray.h) SdkTrayManager(const Ogre::String& name, Ogre::RenderWindow* window, OIS::Mouse* mouse, SdkTrayListener* ...
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1answer
353 views

Cross-platform builds with OGRE3D via CMake. Any tips?

I've been trying to compile a simple project for both OSX and Windows platforms, using OGRE3D, but I've got some problems on the way. I'm using CMake to create my platform specific project files (VS ...
0
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1answer
502 views

Which toolkit to use for 3D MMO game development?

Lately i've been thinking about which path to follow for developing an 3D Online game. I have googled a lot but i couldnt find a good article that covers both game development and online server & ...
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3answers
659 views

How do you stop OgreBullet Capsule from falling over?

I've just started implementing bullet into my Ogre project. I followed the install instructions here: http://www.ogre3d.org/tikiwiki/OgreBullet+Tutorial+1 And the rest if the tutorial here: ...
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325 views

Dynamic model interactions

I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I ...
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2answers
4k views

Ogre 3d and bullet physics interaction

I have been playing around with Ogre3d and trying to integrate bullet physics. I have previously somewhat successfully got this functionality working with irrlicht and bullet and I am trying to base ...
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2answers
463 views

Ogre3D: customize water demo

On the water demo supplied with Ogre3D's SDK, controls are set to actually control the camera and environment, but not actually the ogre head that generates the disturbances. I tried digging into the ...
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3answers
2k views

Should I use OGRE3D or start from scratch with OpenGL for a large, procedural, open world game?

This question has probably been asked quite a few times, or something similar to it, but I'd like to get some better information on OGRE, since I felt that any descriptions I found weren't very ...
2
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1answer
736 views

Does OGRE do hardware skinning by default?

I am trying to understand how OGRE works at a lower level, and from what I have read so far, I believe OGRE generates shaders from material scripts using its RTShader system, on the loading of each ...
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1answer
130 views

When rendering on two different computers, the texture is glitchy

I am using Ogre3D, and have been using it for a while. Also lately, I have been using the Opengl Rendering system that is included in Ogre, only because Directx will not compile correctly(Will post ...
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1answer
159 views

Under what circumstances will a PIX 'Render' be different to the actual 'render'?

I am trying to implement dual-pass alpha sorting using Ogre material scripts, as part of my debugging attempts I want to compare two PIX captures, but when I attempt to debug a pixel in PIX, ...
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1answer
421 views

Ogre Specific libraries

i have a simple question. For people that know and built ogre3D from source as a Static library, What is the order of which the libraries should be linked? The libraries I need to be organized are: ...
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1answer
1k views

Procedural star field generator

Is anyone aware of any code to procedurally generate star fields? Ideally I'd like it to be physics-based so I can have realistic planets and moons. Best would be in C++, open source, and workable ...
5
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1answer
436 views

Explicit resource loading in Ogre (Mogre)

I am just starting to learn Mogre and what I would like to do is to be able to load resources 'explicitly' (i.e. I just provide an absolute path instead of using a resource group tied to a directory). ...
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1answer
178 views

Error inserting new pass entry into PassGroupRenderableMap

I started playing around with terrain and I am getting this assertion in QueuedRenderableCollection::addRenderable: "Error inserting new pass entry into PassGroupRenderableMap" I am trying to find ...
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1answer
621 views

How do I use Ogre with CodeBlocks?

I want to start writing games using ogre in combination with the CodeBlocks compiler but am struggling with the installation. I got the latest version of the compiler as well as the ogre engine from ...
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1answer
227 views

Compiling Ogre3d application using the OgreAppWizard

I have created an ogre application using the ogreappwizard. When I try to compile the solution I get an error saying that Parameter "basePath" cannot be a relative path.. I followed all of the ...
0
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1answer
201 views

Combination of DLL/Plugins with Object/Components

I worked on a personal game project (learning) for about the last year or so off and on in Ogre3D. Now that I am starting a new project, I want to avoid the Class Heirarchy for objects and having all ...
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1answer
267 views

How would I setup the Environment Variables for BulletPhysics?

I am using Bullet Physics v2.78. And Im trying to build this library to be used for ogrebullet. The main problem is that Im getting errors trying to find the Bullet Directory. Im wondering if maybe ...
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1answer
347 views

Can I load OGRE's mesh file via direct3d?

I just posted this question over at the the OGRE 3D forums, and I wanted to post it here as well. I'm a newbie here, just found that OGRE is an amazing engine for 3d programming. Using the Entity ...
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5answers
5k views

OpenGL vs OGRE : Which is the best for beginner? [closed]

I am interested in getting into game development and posses good C/C++ programming skills. I have tried OGRE before, and I am curious whether I should learn either OGRE or OpenGL as a starting point. ...
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4answers
2k views

What good 3D graphic rendering engines are out there?

I couldn't find good overview of those and decided to ask experienced people. I'm writing in C# and want to learn some 3D graphics stuff. I used to write some 3d scenes and shaders 4 years ago in ...
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2answers
507 views

Linux OgreXML model viewer

Is there an OgreXML model viewer for Linux? I know about OgreMax but apparently that's Windows only.
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1answer
2k views

Best 3D Physics Engine to use with Ogre [closed]

I am looking for a good physics engine to use with an Ogre game I'm writing. I would prefer for it to be free, open source, mature, simple to use, easy to learn, and flexible. I'm currently thinking ...
4
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1answer
524 views

Ogre3D : seeking advices about game files management

I'm working on a new game, and its related level editor, based on Ogre3D. I was thinking about how i could manage the game files, knowing that Ogre use .mesh files for models, .material for ...
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1answer
452 views

How to fix Ogre3d segfault with std::_Rb_tree_insert_and_rebalance?

I'm working on a 3d music visualizer using Ogre3d, basically it's a spectrum analizer, a lot like the old xmms plugin: http://www.youtube.com/watch?v=_6NKBiwYN24 It works well, the bars are drawn and ...
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1answer
517 views

Ogre3D Fog with overlays

I'm building a game with Ogre3d, I've got fog working properly with: scenemanager->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue( 0.23f, 0.725f, 1.0f ), 0, 18, 20 ); However I'm currently ...
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2answers
1k views

Problem with Ogre::Camera lookAt function when target is directly below

I am trying to make a class which controls a camera. It's pretty basic right now, it looks like this: class HoveringCameraController { public: void init(Ogre::Camera & camera, AnimatedBody ...
3
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1answer
429 views

Using Ogre 3D, OGRE_NEW gives editor errors in Visual Studio

I am trying to get more experienced with Ogre 3D and I am following the basic tutorials on the website. All the code samples compile just fine. The first time I encountered an "error" was in Basic ...
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2answers
843 views

Make a laser beam effect with Ogre and a BillboardChain

http://www.lpi.usra.edu/lunar/missions/apollo/apollo_15/images/laser_beam_lg.gif I want to be able to such an effect, but I don't really know how the BillboardChain class works or how I can use it, ...
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5answers
2k views

How to get the blocks seen by the player?

I'm writing a Minecraft-like game using Ogre engine and I have a problem. I must optimize my game, because when I try draw 10000 blocks, I have 2 FPS... So, I got the idea that blocks display of the ...
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5answers
1k views

what do you think about Ogre3d as first time engine for first time 3d Game [closed]

Hi question for the experience 3d game developers , im long time programmer (c++/java) that after 15 years like to get into 3d gaming , after some net research i saw that the trend is mostly with ...
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4answers
1k views

Procedural terrains in 3D: what has been done ? Are there common algo and/or theories about it?

Besides programming, modeling an environment takes a great deal of time. I don't know about the work time involved, for example, in a WoW dungeon level, or other beautiful city-like, future ...
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3answers
7k views

Ogre vs. Irrlicht

I've experimented a bit with the Ogre (http://www.ogre3d.org) and Irrlicht (http://irrlicht.sourceforge.net) engines, both of which are open source and are trying to fill similar niches. From what ...
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3answers
666 views

Ogre3D how to use many images in a particle system

In the example I found, it usually uses one images for a particle system. Is it possible to use multiple images in a system?
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2answers
549 views

What other components would one have to combine with Ogre 3D render engine to make a full fledged custom game engine?

I have heard that Ogre 3D is not actually a game engine, rather it is a 3D render engine. I have also heard people claim that one can piece it together with other components (engines?) to create a ...
3
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4answers
613 views

How to implement a starwar energy shield in game

I am using Ogre3D. How can I implement an energy shield like this image? In the picture, the shield is a semi-sphere, where I want to make it a sphere surround my object. The shield should be ...
6
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2answers
435 views

Approach to implement space junk

Ogre3D I would like to put some space junk in my game environment. Make it look like the first 2 search results. Those junks don't need to be interactive. Just need to have a 3D junk circling around ...
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2answers
965 views

Writing a custom model file format

I am using Ogre for my rendering engine, and I planned on just using the .mesh format that is setup by default with Ogre. However, I recently purchased a large number of 3d assets from a company, only ...
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4answers
1k views

Change from Bullet/OgreAnim to Havok?

I have been working on a game in Ogre for the last 6 months or so. It started as a learning project, and after a few rewrites it actually turned into a real game project. Physics scared me, and using ...
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3answers
6k views

How viable ogre3d is for a commercial project?

Well, I don't really what else to add to the question, since I don't really know what competitors have that OGRE doesn't. Of course I'm talking game rendering quality here, I don't really think there ...
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4answers
3k views

Any dirty/cheap, lightweight 3d engine, beginner friendly out there?

I got 2 questions, the 2nd is more some kind of opinion question. 1st question: Everybody heard of panda3d, OGRE and IrrLicht: they are great engines, with a lot of features. With OGRE you can do ...
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4answers
1k views

When learning, nothing is better than practice

A little introduction: I'm 25, and going to this private french school, CreaJeux, which begins in october. I will be learning mostly game programming, something I wanted to do a long time ago, since ...