Tagged Questions
3
votes
2answers
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How do you stop an Ogre PSSM shader from creating unwanted or blocky shadows due to large 'world size'
I'm using PSSM Shadows in Ogre 1.6.4 and I have a scene which is around 100m square.
I also create a flat ground texture which does not cast shadows and extends off towards the horizon, but when I ...
1
vote
1answer
1k views
Early Z culling - Ogre
For Ogre experienced people, but also experts in the field:
Early Z culling is sometimes quite desirable, and that's what I tried to do in Ogre by using a two pass material. The first one is writing ...