3
votes
0answers
42 views

Ogre PSSM Grass Receiving Shadows

So I made the switch to Ogre3D (v1.7) and using PagedGeometry. What I'm trying to do is make a simple scene with a terrain, some trees and grasses. In a nutshell, I would like to achieve this kind of ...
0
votes
1answer
76 views

Shadows go through meshes, and also being applied to itself

I am using Ogre3D and I am using stencil shadows for my character. They work pretty well, but I have 2 problems: first, the shadow is applied to the entity it is casting the shadow, and secondly, the ...
3
votes
2answers
365 views

How do you stop an Ogre PSSM shader from creating unwanted or blocky shadows due to large 'world size'

I'm using PSSM Shadows in Ogre 1.6.4 and I have a scene which is around 100m square. I also create a flat ground texture which does not cast shadows and extends off towards the horizon, but when I ...
1
vote
1answer
1k views

Early Z culling - Ogre

For Ogre experienced people, but also experts in the field: Early Z culling is sometimes quite desirable, and that's what I tried to do in Ogre by using a two pass material. The first one is writing ...