I am using Ogre3D and I am using stencil shadows for my character. They work pretty well, but I have 2 problems: first, the shadow is applied to the entity it is casting the shadow, and secondly, the ...
How do you stop an Ogre PSSM shader from creating unwanted or blocky shadows due to large 'world size'
I'm using PSSM Shadows in Ogre 1.6.4 and I have a scene which is around 100m square. I also create a flat ground texture which does not cast shadows and extends off towards the horizon, but when I ...
For Ogre experienced people, but also experts in the field: Early Z culling is sometimes quite desirable, and that's what I tried to do in Ogre by using a two pass material. The first one is writing ...