How do you stop an Ogre PSSM shader from creating unwanted or blocky shadows due to large 'world size'
I'm using PSSM Shadows in Ogre 1.6.4 and I have a scene which is around 100m square. I also create a flat ground texture which does not cast shadows and extends off towards the horizon, but when I ...
For Ogre experienced people, but also experts in the field: Early Z culling is sometimes quite desirable, and that's what I tried to do in Ogre by using a two pass material. The first one is writing ...