Is anyone aware of any code to procedurally generate star fields? Ideally I'd like it to be physics-based so I can have realistic planets and moons. Best would be in C++, open source, and workable ...
Procedural terrains in 3D: what has been done ? Are there common algo and/or theories about it? [closed]
Besides programming, modeling an environment takes a great deal of time. I don't know about the work time involved, for example, in a WoW dungeon level, or other beautiful city-like, future ...