2
votes
1answer
221 views

How can I create a SdkTrayManager without OIS::Mouse?

An OIS::Mouse is required to create a SdkTrayManager : (Constructor in SdkTray.h) SdkTrayManager(const Ogre::String& name, Ogre::RenderWindow* window, OIS::Mouse* mouse, SdkTrayListener* ...
3
votes
1answer
552 views

Using Ogre 3D, OGRE_NEW gives editor errors in Visual Studio

I am trying to get more experienced with Ogre 3D and I am following the basic tutorials on the website. All the code samples compile just fine. The first time I encountered an "error" was in Basic ...
2
votes
5answers
2k views

what do you think about Ogre3d as first time engine for first time 3d Game [closed]

Hi question for the experience 3d game developers , im long time programmer (c++/java) that after 15 years like to get into 3d gaming , after some net research i saw that the trend is mostly with ...
3
votes
2answers
601 views

What other components would one have to combine with Ogre 3D render engine to make a full fledged custom game engine?

I have heard that Ogre 3D is not actually a game engine, rather it is a 3D render engine. I have also heard people claim that one can piece it together with other components (engines?) to create a ...
8
votes
4answers
4k views

Any dirty/cheap, lightweight 3d engine, beginner friendly out there?

I got 2 questions, the 2nd is more some kind of opinion question. 1st question: Everybody heard of panda3d, OGRE and IrrLicht: they are great engines, with a lot of features. With OGRE you can do ...