Ogre (http://www.ogre3d.org) is a multiplatform, open-source 3D rendering engine.

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How to put a “mask” in front of the camera in Ogre?

Is there any easy way to put kind of a "mask" in front of the camera in an Ogre 3d application, so that parts of the scene are always covered by that mask? The idea is that I want to have an effect as ...
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1answer
62 views

Ogre: Light not reflecting correctly

In my Ogre 3d scene I have an empty box, and within that there are three small cubes. The camera is also within the box, facing the three small cubes. The user can move and rotate the camera with the ...
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0answers
38 views

How to set object's / node's absolute rotation correctly?

Usually when I want to rotate an object/node in my Ogre scene I call the node's rotate() method. That rotates the node locally relative to it's current rotation. So for example, when I start with 0 ...
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1answer
49 views

How to map absolute Joystick position to object rotation?

In my (Ogre) 3d scene I have an object that should be rotated locally based on Joystick input. I have a Joystick with min/max values of [-32767, 32767] on both X and Y axes. When the Joystick is in ...
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2answers
36 views

Min. Distance for Spotlights in Ogre3d?

I have a simple scene with only one empty box. Within that box I have the camera attached to a scene node, which the user can move (translate/rotate). Additionally a spotlight is attached to the ...
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1answer
53 views

Need help with a complex 3d scene (using Ogre and bullet)

In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the ...
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1answer
169 views

How do I export my Blender model to OGRE XML format for jMonkeyEngine 3?

I'm an amateur software engineer with several simple 2D-game projects under my belt. I'v recently turned my attention towards creating a basic 3D game, nothing too fancy, just to get a grip on things. ...
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1answer
123 views

Ogre3d or OpenGl or other [closed]

I want to learn Graphics for games or use a game engine. I don't know whether to use ogre3d, I know its a rendering engine however android isn't really supported, Boost is used for multithreaded when ...
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1answer
282 views

Why game engines usually don't offer a vector3.rotate method? [closed]

Game engines like Three.js, Ogre3d and Unity3d often don't provide a default rotate method on their vector class. You usually have to do something like: rotated = vector.applyQuaternion( new ...
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1answer
95 views

Scaling and rotating texture onto another texture by raw buffer data

I've been messing with C++ AMP and OGRE in attempt to make writing to/altering textures to my liking easier on my behalf. In this I've been trying to draw a texture onto my "dynamic" texture with ...
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2answers
183 views

Choosing a correct collisionshape for a voxel engine

I am building a voxel engine on Ogre with bullet as a physics engine. I separated my blocks into chunks to help batch together render calls. At the moment, each chunk's physics is handled by a ...
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1answer
81 views

Is there a fully featured OBB class for Ogre3D? [closed]

Is there a fully featured OBB (Oriented Bounding Box) class for Ogre3D? I don't think there is one by default but I am looking for an alternative which has all the features of the AxisAlignedBox ...
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1answer
278 views

How to calculate collision normal between two AxisAlignedBox's?

I'm writing a physics simulation in Ogre3D and I'm trying to figure out how to calculate the collision normal between two Ogre::AxisAlignedBox's. I am checking for collisions using the "intersects" ...
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1answer
358 views

Spaceship interiors: How to approach, implementation-wise?

I'm creating a 3D space game using Ogre3D for graphics with C++ and one of the features is to be able to freely wander around spaceship interiors, but I am lost with how to implement it. Here is what ...
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2answers
169 views

Mouse position to world position for Camera

I am working on a case where when the mouse is moved upwards, the camera must also move upwards. I understand that for mouse picking we perform ray casting along a plane. I think my case is little ...
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0answers
212 views

Good C++ based game engine or API/library to start with? [closed]

I am involved in a team study at college this year, and we will be working with graphics and game engines. We're having a bit of trouble deciding on how to start out in the course (it is almost all ...
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1answer
100 views

Where to find more documentation on Ogre3D? [closed]

I sucessfully managed to compile Ogre with MSVC2010 and I could dabble with the tutorials. However, is there a website I am missing where there would be more ressources / infos? The documention of the ...
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0answers
175 views

Changing Ogre3D terrain lighting in real time

I'm looking at the Ogre 3D library and I'm browsing through some examples / tutorials. My question is about terrain. There are a few examples showing how great the terrain system is, but I think that ...
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1answer
308 views

Rotate an object around a point in Ogre3D [duplicate]

Possible Duplicate: How can I rotate about an arbitrary point in 3D (instead of the origin)? I am new to 3D programming and I have been using Ogre3D lately to get a grasp of it. What I am ...
5
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1answer
260 views

Working Qt controls in a 3d environment

I need some advice from a Qt expert. The background: I have a 3D engine (ogre3d) working in concert with Qt. The 3D Content is displayed in a widget (using a custom OS window in the client area). I'm ...
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1answer
272 views

Game Engines with real time lighting

I am studying computer graphics since 3 semesters and we just started with OpenGL. I really enjoy it and want to create my own little engine for learning purposes. I already read tons of different ...
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1answer
165 views

Map format for 3d open world

I am making an open world 3d platformer in Ogre3D, and I have no idea on what kind of 3d map file format I should use for it. I want to make low-polygon blocky-style objects. Probably rectangles and ...
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1answer
145 views

Using Ogre particle point billboards with shaders

I'm learning about using Ogre particles and had some questions about how the point type particles work. Q. I believe point type particles are implemented as a single position. Is one single vertex is ...
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1answer
86 views

IrrKlang with Ogre

I'm trying to set up sound in my Ogre3D project. I have installed irrKlang 1.4.0 and added it's include and lib directories to my projects VC++ Include and Library directories, but I'm still getting a ...
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1answer
201 views

Calculating distance from viewer to object in a shader

Good morning, I'm working through creating the spherical billboards technique outlined in this paper. I'm trying to create a shader that calculates the distance from the camera to all objects in the ...
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1answer
171 views

Complementing Ogre3D and C++ [closed]

I will start my first 3D game, and for now I'm inclined to Ogre3D and C++. But Ogre3D isn't an engine. It is a 3D rendering library, and quoting another user here in GameDev: Ogre3D does not have ...
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2answers
426 views

Get world coordinate under mouse (at a ground plane for Warcraft 3 like movement)

I want to let a unit follow the mouse like in any RTS (Warcraft 3, Starcraft, ...). For that I have a "ground plane" which is defined through 2 vectors, the X and Z axis. Now I need to get the world ...
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1answer
210 views

Getting .mesh & .skeleton from Blender2Ogre export

I have downloaded the add-on blender2ogre from this source : http://code.google.com/p/blender2ogre/ And I have created a simple mesh, with walking animation (similar to the gingerbreadman tutorial). ...
3
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1answer
398 views

Bullet Physics - Casting a ray straight down from a rigid body (first person camera)

I've implemented a first person camera using Bullet--it's a rigid body with a capsule shape. I've only been using Bullet for a few days and physics engines are new to me. I use ...
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1answer
132 views

Getting Model & Movement from Blender to OGRE3D

I just delved myself into game development. I have created a simple character in Blender, together with its walking animation. I am planning to import the model and the movement so that I could use it ...
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2answers
260 views

low level api or graphics library? [closed]

Well, I want to learn game development, I've already know a little bit about xna, ogre and DX but, I want to choose one of them and stick with it. I'm not trying to make a "directx vs xna, ogre vs ...
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1answer
357 views

Making the AI for a goblin

My scene has a main character who is a ninja and an enemy which is a goblin and one monster but the monster has no animation so we can wait with him: How can I make the goblin actually move instead ...
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2answers
206 views

How do you stop an Ogre PSSM shader from creating unwanted or blocky shadows due to large 'world size'

I'm using PSSM Shadows in Ogre 1.6.4 and I have a scene which is around 100m square. I also create a flat ground texture which does not cast shadows and extends off towards the horizon, but when I ...
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1answer
203 views

Which models and scene to use for a dungeon game?

I use jme3 with some builtin models and scenes and I've managed to put together a third person 3D scene. I now want to program some attack and/or fights and I think that skeleton warriors and/or ...
2
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1answer
2k views

Correct way to export from blender to ogre format?

My question here is similar to this since I'm using jmonkeyengine and I'm looking for models and scenes to populate my 3D world Open-source 3D models easily usable in OGRE3D/jMonkeyEngine When I ...
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1answer
112 views

Split vector vs matrix notation for transformation

Some rendering engines like Ogre prefer to use a individual vector based notation for transformations like the following Split vector notation: Net Transformation is represented by Scale vector = sx, ...
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1answer
588 views

Can't export Blender model for use in jMonkeyEngine SDK

I have a scene rendered in blender called "civ1.blend" which contains multiple materials (for example, I have one called "white"). I want to use this model in jMonkeyEngine, so I used the OGRE ...
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0answers
90 views

How do I get my polygons to be lighted by either side?

Okay, I am using Ogre3D and Gorilla(2D library for ogre3D) and I am making Gorilla::Screenrenderables in the open scene. The problem that I am having is that when I make a light and have my ...
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0answers
183 views

using OGRE with a GUI kit [closed]

I am currently working on a level editor for my game. The rendering in the editor will be done by Ogre3d however I'm still unsure which GUI kit I should pick, so I wanted to ask whether anyone has ...
3
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3answers
652 views

Alpha blending without depth writing

A recurring problem I get is this one: given two different billboard sets with alpha textures intended to create particle special effects (such as point lights and smoke puffs), rendering them ...
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1answer
248 views

What is the best Broadphase Interface for moving spheres?

As of now I am working on optimizing the performance of the physics and collision, and as of now I am having some slowdowns on my other computers from my main. I have well over 3000 btSphereShape ...
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3answers
240 views

How would I successfully split a vector to increase game performance?

Okay so I have a vector for all of the monsters that are spawned in my game. All of these monsters are in a single vector and are "active" according to what zone they are in relative to the player's ...
3
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1answer
298 views

How to design a character animation system?

I'm searching for suggestions and resources on the possible ways to design a character animation system. I mean a system built on top of the graphics engine (as graphics engine I use Ogre3D, that ...
4
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1answer
599 views

Ogre FPS Overlay

I want to make a FPS and debugging info overlay similar to the one in the bottom of this image http://www.ogre3d.org/tikiwiki/dl1692&display but without using SDKTrays or OIS, can anyone give me a ...
3
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0answers
289 views

Setting Orientation of Character in Bullet/Ogre [closed]

I've been suffering from an issue regarding the implementation of orienting characters in a game I'm implementing using Ogre3D and Bullet physics. What I have: A Direction Vector that the character ...
2
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1answer
138 views

Newton Game Dynamics: Making an object not affect another object

I'm going to be using Newton in my networked action game with Mogre. There will be two "types" of physics object: global and local. Global objects will be kept in sync for everybody; these include ...
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1answer
1k views

Early Z culling - Ogre

For Ogre experienced people, but also experts in the field: Early Z culling is sometimes quite desirable, and that's what I tried to do in Ogre by using a two pass material. The first one is writing ...
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1answer
194 views

Ogre3d particle effect causing error in iPhone

1) First I have added the Particle Folder from the OgreSDK( Contains Smoke.particle) 2) Added the Smoke.material And smoke.png and smokecolors.ong 3) After this I added the Plugin = ...
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0answers
268 views

Normal maps in 3dsMax - OgreMax - how to view associated tangent vectors?

Reading this post I found out that 3dsMax might not use the same tangents when rendering normal mapped objects. In my case, I was using Ogre and OgreMax to analyze results and they were very ...
3
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0answers
233 views

How to prevent the main character to push other characters with Bullet Physics?

I am doing a 3D RPG game, and I want the player to be unable to push the other characters in the game like if they were inside the static geometry of the level, but I want the other characters to push ...

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