I have a big map with isometric tiles(3d camera), how can i draw only visible tiles ? Whats the best way to do that ? space partitionning (octrees etc...)?
As many others I want to code a game with a voxel based terrain. The data is represented by voxels which are rendered using triangles. I head of two different approaches and want to combine them. ...
I'm learning modern (>=3.1) OpenGL by coding a 3D turn based strategy game, using C++. The maps are composed of 100x90 3D hexagon tiles that range from 50 to 600 tris (20 different types) + any ...
Say I have an octree and at a certain level I store VBOs in that octree. I know the dimensions of of the nodes that own the vbo so I can do basic frustum culling. That works nicely because everything ...