Tagged Questions
0
votes
2answers
231 views
How to draw only visible tiles?
I have a big map with isometric tiles(3d camera), how can i draw only visible tiles ?
Whats the best way to do that ? space partitionning (octrees etc...)?
0
votes
1answer
261 views
Octrees and Vertex Buffer Objects
As many others I want to code a game with a voxel based terrain. The data is represented by voxels which are rendered using triangles. I head of two different approaches and want to combine them.
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4
votes
1answer
301 views
Octree implementation for fustrum culling
I'm learning modern (>=3.1) OpenGL by coding a 3D turn based strategy game, using C++.
The maps are composed of 100x90 3D hexagon tiles that range from 50 to 600 tris (20 different types) + any ...
7
votes
3answers
2k views
Optimizing Octree Rendering
Say I have an octree and at a certain level I store VBOs in that octree. I know the dimensions of of the nodes that own the vbo so I can do basic frustum culling. That works nicely because everything ...