2
votes
3answers
607 views

Scene graphs and spatial partitioning structures: What do you really need?

I've been fiddling with 2D games for awhile and I'm trying to go into 3D game development. I thought I should get my basics right first. From what I read scene graphs hold your game objects/entities ...
13
votes
2answers
2k views

What's the state of the art in Space Partitioning for games?

I know about BSP trees, Octrees and Portal that where used for a long time. But modern games still use this systems or they are using new things? If it's possible with pros and cons, considering ...