I was testing a cool 3D Scene Graph Library called iSGL3D. Since I found some functions called alpha culling for displaying partly hidden objects (making the ones in front transparent). I was ...
I am using Unity 5 and want to make use of Occlusion areas. They work as expected in an FPS-style game. In the current scene I use a rail-shooter-like approach with the camera attached to a (very high ...
I have a minigolf game and one of the common complaints is that the ball can get hidden behind objects, making it difficult to see and putt. I want to update my graphics engine to either: 1) not ...