First off, I own Unity Pro. I've been looking in to occluding lights when they aren't being viewed for a while now to improve performance. The main methods I ran in to were using BecameVisible() and ...
I was testing a cool 3D Scene Graph Library called iSGL3D. Since I found some functions called alpha culling for displaying partly hidden objects (making the ones in front transparent). I was ...
I have implemented occlusion culling in my app and I think why the problem is happening but I am not sure how to solve it. My scene is divided in different chunks (voxels) and I am rendering each ...