A related set of properties (height, colour, level) and methods (pick up item, jump, attack) that are used to describe an entity in the game.

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Cutting objects and applying texture to cut. Unity3d/C#

Basically what I'm trying to do is figure out how to calculate realtime cutting of objects, and apply a texture to the cut. I found some good scripts, but most of them have been abandoned and aren't ...
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Using Instance Nodes, worth it?

I am making a 2d game where there are various environments with lots and lots of objects. There is a forest scene with like 1200 objects in total(trees mainly), of which around 100 are visible on the ...