A related set of properties (height, colour, level) and methods (pick up item, jump, attack) that are used to describe an entity in the game.

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What is the most efficient way to determine collision path

I am trying to create a game in which I need to know if two objects will collide in the future, and when. I have both object's position, radius (they are circles) and velocity. A specific example of ...
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In Processing, why does this call to image() cause an error?

Here is my code: Hero robinHood; Arrow arrow1; PImage bg; PImage left, right, still; float positionX = 383; float positionY = 455; void setup() { size(800,600); bg = loadImage("background1.png"); ...
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How to make an object orbit around an orbiting object in CSS?

I am trying to make a moon orbit around an earth which is orbiting around the sun. This is one of my first ever projects so I really don't have a clue. I'm using CSS and currently the moon is just ...