I am making a first person shooter and I know about about a lot of different container types but I would like to find the container that is the most efficient for storing dynamic objects that will be ...
I'm working on a 2D game where you can move up, down, left and right. I have essentially two game logic objects: Player: Has a position relative to the world World: Draws the map and the player So ...
I've always wondered to what extent object orientation is used by videogames, especially huge 3D projects. I reckon it would be cool that both troll and werewolf inherited its attributes from enemy ...
I'm trying to think of the best way to handle player inventory following an object oriented approach. For example, sword and axe are two different classes, both inheriting from weapon. Weapon and ...
A while ago I asked how to determine when a face is overlapping another. The advice was to use a Z-buffer. However, I cannot use a Z-buffer in my current project and hence I would like to use the ...
Having read a lot recently on Component Based systems (for games), i find it hard to go back to my earlier state of mind. If static object hierarchies fail to model "objects with a dynamic set of ...
I am asking for a specific modern opengl tutorial. I need a tutorial that does not skip to explain any lines of code. It should also include different independent objects moving/rotating (most ...
I was thinking that let's say if there is a game of Blackjack or MasterMind, then we should have a class called Dealer or ComputerPal, which is how the computer interact with us (as a dealer for ...
I'm trying to write my level classes by having a base class that each level class inherits from...The base class uses pure virtual functions. My base class is only going to be used as a vector ...