A related set of properties (height, colour, level) and methods (pick up item, jump, attack) that are used to describe an entity in the game.

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11
votes
1answer
1k views

How to gain accurate results with Painter's algorithm?

A while ago I asked how to determine when a face is overlapping another. The advice was to use a Z-buffer. However, I cannot use a Z-buffer in my current project and hence I would like to use the ...
0
votes
2answers
284 views

Question on methods in Object Oriented Programming [closed]

I’m learning Java at the minute (first language), and as a project I’m looking at developing a simple puzzle game. My question relates to the methods within a class. I have my Block type class; it ...
15
votes
6answers
2k views

How object-oriented are videogames?

I've always wondered to what extent object orientation is used by videogames, especially huge 3D projects. I reckon it would be cool that both troll and werewolf inherited its attributes from enemy ...
0
votes
1answer
251 views

Combination of DLL/Plugins with Object/Components

I worked on a personal game project (learning) for about the last year or so off and on in Ogre3D. Now that I am starting a new project, I want to avoid the Class Heirarchy for objects and having all ...
1
vote
1answer
1k views

How to make one solid object in Maya?

How can I "glue" more objects to each other so I get one object? (It is for resizing models), couldn't find anything about it on the internet, but I'm dutch, so maybe that's why. Thank you very much! ...
3
votes
3answers
1k views

Game Object Design

I'm having a problem with the way I designed my first simple game in C++. I have GameObject (abstract class) and ObjectA which inherits the update() and draw() methods from GameObject. My main loop ...
2
votes
1answer
542 views

Do game programming just let all the objects in the program to interact with themselves and what about preventing infinite loop?

Does game programming use the method of 1) using time as the main controller to let objects interact with each other, so each step, let 1 object send messages to N objects, and the second object to ...
0
votes
1answer
1k views

3D Paint tool in Maya

Hey everyone, could someone help me out on this question? When I am trying to texture objects in maya (for example a barrel) I want to texture it with a brush. When I try to use the 3D painting tool ...
3
votes
4answers
3k views

Multiple Key Presses in XNA?

I'm actually trying to do something fairly simple. I cannot get multiple key presses to work in XNA. I've tried the following pieces of code. else if (keyboardState.IsKeyDown(Keys.Down) && ...