0
votes
2answers
770 views

Foreach loop with 2d array of objects

I'm using a 2D array of objects to store data about tiles, or "blocks" in my gameworld. I initialise the array, fill it with data and then attempt to invoke the draw method of each object. foreach ...
0
votes
2answers
156 views

Why are changes in one object applied to all objects in a list?

I've got two List: BasicModels: As Content has to be loaded at the start of the game I instanciate and load all models into this list. ModelsOnScreen: Every time when a Model is added to the screen ...
3
votes
4answers
3k views

Multiple Key Presses in XNA?

I'm actually trying to do something fairly simple. I cannot get multiple key presses to work in XNA. I've tried the following pieces of code. else if (keyboardState.IsKeyDown(Keys.Down) && ...