I'm using a 2D array of objects to store data about tiles, or "blocks" in my gameworld. I initialise the array, fill it with data and then attempt to invoke the draw method of each object. foreach ...
I've got two List: BasicModels: As Content has to be loaded at the start of the game I instanciate and load all models into this list. ModelsOnScreen: Every time when a Model is added to the screen ...
I'm actually trying to do something fairly simple. I cannot get multiple key presses to work in XNA. I've tried the following pieces of code. else if (keyboardState.IsKeyDown(Keys.Down) && ...