How would one proceed to retrieve the original prefab used for instantiating an object? In the editor these two functions work : Debug.Log(PrefabUtility.GetPrefabParent(gameObject)); ...
I'm currently trying to solve a way to go about the following problem before I start writing any code (the old fashioned pen and paper way) but I'm not sure how I could achieve the following. I'm ...
I have created a GUI text object named "GUIText" in the Unity editor, and I want to change what the text says via code (I'm using C#). How do I access GUIText1 to change its string properties? I want ...