Tagged Questions
1
vote
0answers
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Collision detection code style [closed]
Not only there are two useful broad-phase algorithms and a lot of useful narrowphase algorithms, there are also multiple code styles.
Arrays vs. calling
Make an array of broadphase checks, then ...
50
votes
8answers
3k views
How to avoid circular dependencies between Player and World?
I'm working on a 2D game where you can move up, down, left and right. I have essentially two game logic objects:
Player: Has a position relative to the world
World: Draws the map and the player
So ...