I'm stuck for ideas on classes in game programming. This is probably more of an opinion based question. I'm looking for information that is proving hard to find on the internet. Say I have a class ...
Basically what I'm trying to do is figure out how to calculate realtime cutting of objects, and apply a texture to the cut. I found some good scripts, but most of them have been abandoned and aren't ...
I'm using a 2D array of objects to store data about tiles, or "blocks" in my gameworld. I initialise the array, fill it with data and then attempt to invoke the draw method of each object. foreach ...