This might be problem with plenty of good solutions, but it's all not very clear to me, so I though I could ask and probably get some good hints. I'm having trouble figuring out how to handle ...
To simplify, let's say in en engine I'm coding for a game, I have the Main class an Object class. In the Main class' update method, I loop through the array of all Objects in the game. I also have a ...
Having read a lot recently on Component Based systems (for games), i find it hard to go back to my earlier state of mind. If static object hierarchies fail to model "objects with a dynamic set of ...
I am making a first person shooter and I know about about a lot of different container types but I would like to find the container that is the most efficient for storing dynamic objects that will be ...
I have been using OpenGL for a while and have read a large number of tutorials. Aside from the fact that a lot of them still use the fixed pipeline, they usually throw all the initialisation, state ...
I work on a strategy game, where the player occasionally has to transform ordinary citizens into the so called "leaders". Leaders are temporary units, which the player can control directly, in order ...
If this is not the right place for this question, could you please direct me to a more suitable site/forum? I'm a beginner in game development (and in the use of this site). I've worked with C++ only ...
I’m learning Java at the minute (first language), and as a project I’m looking at developing a simple puzzle game. My question relates to the methods within a class. I have my Block type class; it ...