Objective-C is a general-purpose, high-level, object-oriented programming language. It's mainly used for game development on Apple iOS and Mac OS devices, however it's not limitied to this platforms.

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1answer
369 views

Bullet physics weird behavior. Jittering and drifting with btBoxShape

I'm dropping a simple box onto a plane from 100 units and my solution using Bullet Physics is giving me some weird behavior. The dimensions of the box are {2, 4, 1}. When the box hits the ground it ...
2
votes
1answer
660 views

Xcode workspace with Unity3D as a sub-project?

Let's say we're developing a 2D game with Cocos2d-iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D. Is it possible that we add the ...
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1answer
106 views

Scrolling effect after touch

i'm making map for a game and need to make scrolling of map, so the main thing what i need is to calculate speed and move layer after player remove finger from screen. I make it my own, but i think ...
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1answer
116 views

Understanding CGPoints in SpriteKit

I am planning to place three cards on a view which I add to the background. However I wanted to combine two of the cards and replace the first card position with the new card position. Is there any ...
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1answer
284 views

cocos2d + sneakyinput joystick multitouch problem

I've added a joystick to my iOS game using the latest SneakyInput joystick code for cocos2d v3. It works well, but when a CCButton I have is pressed, the joystick touch event ends. Based on my ...
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1answer
168 views

Error running an Action in Cocos2d-x

In my game I have a "rocket" type and I want to run a sequence of actions on it. At first it must run an explosion animation and then remove itself from the game. For this I used the following code, ...
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0answers
190 views

Difference between multiple AudioUnits and one AudioGraph with a MultiChannelMixer

I'm porting my game to iOS using MonoTouch, and I'm having some trouble getting sound output to work. SystemSound/AVAudioPlayer is way too simple for my needs (I need looping and multiple simultaneous ...
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0answers
36 views

CCActionMoveBy doesnot working properly when the action called for many of the sprite in cocos2d

I have an issue with CCActionMoveBy when I call the movement action for many of my sprites. I need to move to a certain position and then remove it from the scene. My problem is If the call the ...
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0answers
275 views

Image Texture Tracing Algorithm - Cocos2D Box2D

Context: I am working on a 2D Destructible Terrain engine for Cocos2D with Box2D. All images, when a level loads, have their border's traced and cached for the purposes of forming Box2D b2EdgeShape ...
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0answers
437 views

Objective-C Moving UIView along a curved path

I'm not sure if I am approaching this the correct way. In my app, when a user touches the screen I capture the point and create an arc from a fixed point to that touch point. I then want to move a ...
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0answers
300 views

How do I use Objective-C libraries in Cocos2d-x?

We've created several libraries in Objective-C in the past, and now we're moving to the Cocos2d-x game engine. We can't figure out how to reference and use those libraries (we've also tried compiling ...
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0answers
417 views

Zoom Layer centered on a Sprite

I am in process of developing a small game where a space-ship travels through a layer (doh!), in some situations the spaceship comes close to an enemy space ship, and the whole layer is zoomed in on ...
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0answers
23 views

Particles starting around specific shape?

I'm trying to solve a difficult UI issue with my iOS/Cocos2d game - I need a visual way of highlighting when a user has made a unique connection of the game pieces (think: a user a forms a triangle ...
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0answers
48 views

iOS / Gamekit - Leaderboards empty after adding in 3 values from different accounts

I am trying to query for the high score and rank of a player on a leaderboard. I am using some code found on the Apple website: - (void) retrieveTopTenScores { GKLeaderboard *leaderboardRequest = ...
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0answers
28 views

Reverting 2d canvas?

I'm making a multiplayer game which involves drawing lines. It's based this game: http://curvefever.com/sites/default/files/resize/remote/ef86488088c618df13b34f8b87aafd4e-1107x808.jpg. The game is ...
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0answers
89 views

Cocos2d v3 - addChild method make performance problems

i have currently a performance problem with the addChild method in cocos2d version 3.3. My scenario is currently that i have about ten CCNode which holds a bundle of other CCNode (about 500), i called ...
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0answers
83 views

Cocos2D v3 CCParallaxNode scrolling can't keep player in focus

I am very fresher to game development and I need to develop a game like NinjaJump. I have created a CCParallaxNode to setup scrolling background and added CCPhysicsNode to setup Physics world. I have ...
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0answers
63 views

CCTextField won't appear

I can't seem to add a CCTextField in my physics node, I tried all different methods, but it's still not happening. Here's my code: CCTextField *tf = [[CCTextField alloc] init]; tf.contentSize = ...
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0answers
99 views

Make a layer over an image and adjust its co-ordinates by touch

I need to make a layer over an image and adjust the layer to fit to image and get its co-ordinates of the layer. I need to adjust the layer by touch and pinch. The sample image is as below. I need ...