Tagged Questions
2
votes
1answer
267 views
What is wrong with my technique for transmitting server and client game state?
I'm doing a network implementation of a fast-paced game. I have a puck on bot the server and client side of the simulation. I want to update the client puck position only if they are on the same ...
6
votes
2answers
1k views
Sending a struct containing a string over network
I'm trying to send structs as neatly sorted packets using iPhone Game Kit..
I have a struct which looks like:
typedef struct {
int coolStuff;
char playerID[100];
} MyStruct;
Then I'm using ...