0
votes
0answers
22 views

Video cutscene on Mac using QTKit? [on hold]

My game needs to display a video file. The game engine I am using allows extensions via .dynlib files (MacOS dynamic libraries). I changed my source's extension to .mm so I can use QTKit, but it ...
3
votes
0answers
218 views

Gamepad support for OSX [closed]

What is the most common method for providing gamepad support in an OS X game? I've been using an IOHIDLIB wrapper named DDHIDLib https://github.com/Daij-Djan/DDHidLib and it seems to be working but I ...
5
votes
1answer
837 views

OpenGL blending (masking)

I need some help with OpenGL textures masking. I have it working but need to find some other blending function parameters to work in other way. Now I have: //Background ...code... ...
2
votes
1answer
757 views

Drawing multiple Textures as tilemap

I am trying to draw a 2d game map and the objects on the map in a single pass. Here is my OpenGL initialization code // Turn off unnecessary operations glDisable(GL_DEPTH_TEST); ...
3
votes
3answers
8k views

Can Xcode be used to create very simple games?

I am brand new to Xcode, and I am also brand new Objective-C programmer. I was wondering if it is possible to create simple Mac games with Xcode. If it's not possible, could you recommend me some ...
4
votes
3answers
2k views

What resources are available for Mac OS game development?

Are there are any modern resources on how to develop games for Mac OS? I suppose this would include objective c, cocoa and opengl 3+. The book Beginning Mac OS X Game Development with Cocoa looks ...