There seems to be an overwhelming amount of info out there on AI of all kinds, and it's kind hard to digest at once. For my testing purposes, I'm creating a "typical stateless AI", as described in ...
What is the easiest way to implement DPad style movement (No diagonal) for AI without using and A* algorithm? I thought about having the enemy catch up to the player in the Y axis first then the X ...
I'm looking for an AI engine for iOS game development (machine learning, path finding).