To simplify, let's say in en engine I'm coding for a game, I have the Main class an Object class. In the Main class' update method, I loop through the array of all Objects in the game. I also have a ...
I've been studying opengl es and an example I saw was using a "Pool" class to keep track of touch and keyboard events. Could someone please explain how and why a pool class is needed. From what I was ...
Currently I am using arrays to handle all of my game objects in the game I am making, and I know how terrible this is for performance. My question is what is the best way to handle game objects and ...
I'm making a simple game, and have decided to try to implement a messaging system. The system basically looks like this: Entity generates message -> message is posted to global message queue -> ...