I want to use ParticleEffectPools in libGDX but I'm running into an odd issue where the effects don't seem to be reset when obtained by the pool. The code below looks for an existing ...
To simplify, let's say in en engine I'm coding for a game, I have the Main class an Object class. In the Main class' update method, I loop through the array of all Objects in the game. I also have a ...
I've been studying opengl es and an example I saw was using a "Pool" class to keep track of touch and keyboard events. Could someone please explain how and why a pool class is needed. From what I was ...
Currently I am using arrays to handle all of my game objects in the game I am making, and I know how terrible this is for performance. My question is what is the best way to handle game objects and ...
I'm making a simple game, and have decided to try to implement a messaging system. The system basically looks like this: Entity generates message -> message is posted to global message queue -> ...