How i can sign and/or group a specific set of vertices in a 3D file container like OBJ ? - in Blender
I would like to export a 3D model with each part having a name or a label if you will. For example i would like to export a model of an human body and name each part in specifics vertex groups like: ...
I'm trying to load .obj files in my little game. I decided to use assimp as tool to import those models. But it seems that assimp does not import them correctly. I looked for a simple cube mesh ...
I've created a simple OBJ reader. I am able to draw and render the object I created without using the texture or normal coordinates just fine. However, I'm trying to use all of the face portion in ...