I was using IBOs to render meshes (for example a cube) from wave-front files (.obj), without texture coordinates or normals, in OpenGL. Following this, I attempted to implemented texturing. The mesh ...
I want to convert the data in a 3D .obj file (vertices, normals, faces) to CSS3D (width, height, rotateX,Y,Z and/or similar transforms). I found a bunch of formulae and what-not, but 3D isn't my ...
How i can sign and/or group a specific set of vertices in a 3D file container like OBJ ? - in Blender
I would like to export a 3D model with each part having a name or a label if you will. For example i would like to export a model of an human body and name each part in specifics vertex groups like: ...
I've got a program that prints OBJ files in the format # x y z r g b format opens with MeshLab only (http://meshlab.sourceforge.net/) v xVal yVal zVal rVal gVal bVal v xVal yVal zVal rVal gVal bVal ...
I'm trying to load .obj files in my little game. I decided to use assimp as tool to import those models. But it seems that assimp does not import them correctly. I looked for a simple cube mesh ...