I have written a simple OBJ file parser for my game engine and it renders everything correctly, but, when I try and use the normals to do lighting it gets shaded all wrong! I draw using an index ...
I have written a simple .obj parser for my OpenGL game engine that reads vertices, uv's and normals; but when I get to drawing the model in the texture isn't mapped correctly. I have tried uv.y = ...
I'm having a problem with displaying my wavefront obj file using VBO's My fps counter slows down like there is something being drawn but I cannot see anything. Is it a problem with my loader? Or maybe ...
( win32 / OpenGL 3.3 / GLSL 330 ) I decided after a long time of trying to do a graphical user interface using just opengl graphics to go back to a gui toolkit and so in the process have had to port ...