Tagged Questions
-4
votes
0answers
67 views
OpenGL parsing normals from obj gets shading wrong [closed]
I have written a simple OBJ file parser for my game engine and it renders everything correctly, but, when I try and use the normals to do lighting it gets shaded all wrong!
I draw using an index ...
-1
votes
0answers
134 views
Loading .obj file with my own parser; textures aren't mapped correctly
I have written a simple .obj parser for my OpenGL game engine that reads vertices, uv's and normals; but when I get to drawing the model in the texture isn't mapped correctly.
I have tried uv.y = ...
0
votes
1answer
297 views
Problem rendering a Wavefront mesh, nothing displays(VBO)
I'm having a problem with displaying my wavefront obj file using VBO's My fps counter slows down like there is something being drawn but I cannot see anything. Is it a problem with my loader? Or maybe ...
-1
votes
1answer
225 views
std::vector::size with glDrawElements crashes?
( win32 / OpenGL 3.3 / GLSL 330 )
I decided after a long time of trying to do a graphical user interface using just opengl graphics to go back to a gui toolkit and so in the process have had to port ...