I'm working on a game engine and just started with mesh loading. I started with the format .obj. I ran into this problem: The guide I'm following gave me a couple of .obj files to try and they all ...
I wrote a simple *.obj parser reading read vertices, texcoords and normals. But when I draw a model the texture isn't mapped correctly. I have already tried uv.y = 1.0f - uv.y to get inverted Y axis ...
I'm having a problem with displaying my wavefront obj file using VBO's My fps counter slows down like there is something being drawn but I cannot see anything. Is it a problem with my loader? Or maybe ...
( win32 / OpenGL 3.3 / GLSL 330 ) I decided after a long time of trying to do a graphical user interface using just opengl graphics to go back to a gui toolkit and so in the process have had to port ...