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224 views

SDL2, OpenGL, Nvidia laptop screen tearing

EDIT 2016-03-06. Note 1: Apparently this is a known issue with Nvidia. If you've found here due to same problem, please stoke the collective "please fix it" by filing a "question" at ...
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1answer
147 views

Can't run Nvidia PracticalPSM sample in debug mode

I want to add PSM (Prespective shadow map) to my engine but I have problems with that. I think the problem is somewhere in my math code so I want debug Nvidia PracticalPSM sample and compare the math ...
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0answers
58 views

GLSL shader with light colors wrong on nvidia optimus

So, I built some code to draw a spinning cube with a red light on the right side, and a blue one on the left. I run it on my laptop with optimus graphics, and on my desktop with nvidia. On the laptop, ...
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42 views

Shed some light on this Nvidia Pascal slide?

What are the meanings of all the terms in this slide? Why is the correct operator to roughly compute (guesstimate) the improvement in performance multiplictive and not instead bottle necked by the new ...
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0answers
70 views

Where are the parameters to APEX destructible asset / actor documented?

The NxDestructibleAsset has parameters such as defaultBehaviorGroup.damageToRadius destructibleParameters.fractureImpulseScale p3BodyDescTemplate.density structureSettings.useStressSolver ...
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0answers
303 views

Drawing cube map and texture array on NVidia cards doesn't work

I have small problem with shadow maps preview. After binding shadow framebuffer I bind proper texture to store depth in it and then render the whole scene. When I read that values in shader to ...
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0answers
233 views

Vertex shader to Pixel shader NVIDIA problem - restarting drivers

I have problem with my shader on NVIDIA cards. On AMD it's working right. Shader Builder exported CODE: //ROOT //PSParts //VSParts //Samplers sampler sLod23ColorGround : register(s0); sampler ...
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0answers
612 views

Joint constraints in PhysX

I'm trying to use PhysX for my physics engine. I'd like to use spherical joints, but I'm having trouble with the constraints. All of the examples that I've found refer to SDK v2.8. I'd like to ...
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16 views

Problem with loading vertices into Nvidia PhysX triangle mesh

I'm new to using PhysX but I have a little bit of experience using other physics engines. I want to test out the waters because I've been having some problems with Bullet. I believe the problem is ...
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37 views

Disable OpenGL NVidia Driver Optimization During Development

I've noticed while looking at gDebugger that sometimes what I dispatch as draw calls never actually show up in the logger. I assume that there is some driver level optimization going on here; so is ...