What's the complexity, given current technology, of writing a decent scene renderer in OpenGL? [closed]
What's the complexity, given current technology, of writing a scene renderer that produces reasonably high-quality output in OpenGL? I'm definitely not asking about writing a full games engine - ...
I was trying to do a pre-calculations of an SSAO effect by rendering normals and depth on a cubemap and doing a second ssao pass on each of these faces. The problem is I'm getting a timeout: "the ...
This question is related to this other one I asked a few days ago. Because I have finally get to the bottom of the issue, I have rather preferred to open a new question with a more detailed ...
This is something that never happened to me before. I have an OpenGL code that uses GLSL shaders to texture a 3D model. The code involves a lot of GPU texture processing, blending, etc... I wanted to ...
I'm writting a code in OpenGL and using two computers - an old and a new one. On the old computer (which I use for debugging/creating implementation for the old GL) I have GeForce 5500 FX. Before ...
I and our other devs have ATi graphics cards. However we have encountered that some shaders that compile without warnings on ATi don't compile at all on nVidia. The problems are trivial to fix, but ...