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0
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2answers
157 views

Integration error in high velocity

I've implemented a simple simulation of two planets (simple 2D disks really) in which the only force is gravity and there is also collision detection/response (collisions are completely elastic). I ...
2
votes
1answer
212 views

Do videogames use numerical solutions? [closed]

Do video games often use numerical solutions in their calculations, such as you might generate using software like MATLAB or Mathematica? Perhaps for making formulas for AI, or for game physics ...
2
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0answers
125 views

Typical Applications of Linear System Solver in Game Developemnt [closed]

I am going to write a custom solver for linear system. I would like to survey the typical problems involved the linear system solving in games. So that I can custom optimization on these problems ...
3
votes
1answer
559 views

Design patterns in Game Physics

In the frames of a number crunching compatible programming language (say.. C++), what would be an elegant solution for adding self collision, external collision and integration step (Euler, etc.) ...