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Vertex Normals, Loading Mesh Data

My test FBX mesh is a cube. From what I surmise, it seems that the cube is on the extreme end of this issue, but I believe that the same issue would be able to occur in any mesh: Each vertex has 3 ...
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Efficiency of normal calculation

I've loaded a model into my program from a file. I have it rendering just fine in opengl(Using vbos, in case anyone is wondering). I have the normals loaded and applied as well, however my program is ...
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directx 10 shadowing weirdness

I'm getting some really weird shadowing on this directx 10 sdkmesh model. http://jacobsgriffith.com/directx10/weirdshadows.png Where do I look in my code to fix this issue, is it an issue with the ...