I have a blender skinned mode with animation. Normals look like they are messed up. This is how it looks in Unity3D before and after animation. As you can see, my model should be lit up just like ...
As you can see in this image the diffuse shading is working correctly in some places but in other places such as the the bottom of the sphere you can see the squares/triangles of the mesh. Any ...
I want to make a biped character stand on any surface I click on. Surfaces have up vectors of any of positive or negative X,Y,Z. So imagine a cube with each face being a gameobject whose up vector ...
We're having some issues with our ray tracing in DirectX, especially with some serious banding issues with specular. With high specular power (above 8) banding starts. I'm wondering if this is an ...
My test FBX mesh is a cube. From what I surmise, it seems that the cube is on the extreme end of this issue, but I believe that the same issue would be able to occur in any mesh: Each vertex has 3 ...
I am developing an application that has to take STL files from users. However, some modeling programs seem to invert some of the surface normals. Basically some surface normals will be facing inward ...